refactor: 修改绘制辅助函数以支持浮点半径,更新精灵结构体以使用浮点数表示半径,确保图形处理更精确。
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@ -103,27 +103,27 @@ func DrawLineOnImage(img *image.RGBA, x0, y0, x1, y1 int, color color.Color) {
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}
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// 辅助函数:在图像上绘制圆
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func DrawCircleOnImage(img *image.RGBA, x0, y0, radius int, color color.Color) {
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func DrawCircleOnImage(img *image.RGBA, x0, y0 int, radius float64, color color.Color) {
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r, g, b, a := color.RGBA()
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r8, g8, b8, a8 := uint8(r>>8), uint8(g>>8), uint8(b>>8), uint8(a>>8)
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// 使用Bresenham算法绘制圆
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x := 0
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y := radius
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x := float64(0)
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y := float64(radius)
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d := 3 - 2*radius
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bounds := img.Bounds()
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for {
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// 绘制8个对称点,但只在图像范围内
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DrawPointIfInBounds(img, bounds, x0+x, y0+y, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0+x, y0-y, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-x, y0+y, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-x, y0-y, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0+y, y0+x, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0+y, y0-x, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-y, y0+x, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-y, y0-x, r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0+int(x), y0+int(y), r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0+int(x), y0-int(y), r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-int(x), y0+int(y), r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-int(x), y0-int(y), r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0+int(y), y0+int(x), r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0+int(y), y0-int(x), r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-int(y), y0+int(x), r8, g8, b8, a8)
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DrawPointIfInBounds(img, bounds, x0-int(y), y0-int(x), r8, g8, b8, a8)
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if d < 0 {
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d += 4*x + 6
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@ -72,7 +72,7 @@ func (l *Line) AddToSprite(sprite *Sprite) {
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type Circle struct {
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Center image.Point
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Radius int
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Radius float64
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Color color.Color
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}
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@ -81,13 +81,13 @@ func (c *Circle) AddToSprite(sprite *Sprite) {
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// 检查精灵是否已有图像
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if sprite.Image == nil {
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// 如果没有图像,创建一个新图像
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size := c.Radius * 2
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size := int(c.Radius * 2)
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img := image.NewRGBA(image.Rect(0, 0, size, size))
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sprite.Image = img
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// 设置精灵位置为圆心减去半径
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sprite.Position = image.Point{
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X: c.Center.X - c.Radius,
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Y: c.Center.Y - c.Radius,
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X: c.Center.X - int(c.Radius),
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Y: c.Center.Y - int(c.Radius),
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}
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}
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