refactor: 优化 getMySSPic 函数,支持从消息中提取用户ID并处理头像为 nil 的情况,同时调整数据获取逻辑以提升代码灵活性
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@@ -156,27 +156,34 @@ func (ss *ssQuery) UnbindSS(qqId string) (reply string) {
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return "解绑成功,重新绑定请输入\"绑定ss [ssId]\""
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}
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func (ss *ssQuery) GetScore(ssId string) (reply string, err error) {
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func (ss *ssQuery) GetScore(qqId string) (currentData *PlayerDataLite, lastData *PlayerDataLite, err error) {
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db := sqlite3.GetDB() // 假设 sqlite3.GetDB() 返回 *sqlx.DB
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tx, err := db.Beginx()
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if err != nil {
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log.Print(err)
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return "数据库连接失败,请稍后重试", err
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return nil, nil, err
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}
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defer tx.Rollback()
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ssId, err := GetSSID(qqId)
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if err != nil {
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return nil, nil, err
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}
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// 查询玩家数据
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data, err := FetchPlayerData(ssId)
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if err != nil {
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return "查询出错,报错如下" + err.Error(), errors.New("查询出错,报错如下" + err.Error())
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if data == nil && err == nil {
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return nil, nil, errors.New("查询出错,服务器返回了空数据")
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}
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if data.ID == "" {
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return "未找到玩家,请检查ID后重试", errors.New("未找到玩家,请检查ID后重试")
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if err != nil {
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log.Print(err)
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return nil, nil, err
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}
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// 构建 PlayerDataLite 结构体
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dataLite := PlayerDataLite{
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ID: data.ID,
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Name: data.Name,
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ProfilePicture: data.ProfilePicture,
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Country: data.Country,
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PP: data.PP,
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Rank: data.Rank,
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@@ -195,7 +202,7 @@ func (ss *ssQuery) GetScore(ssId string) (reply string, err error) {
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err = tx.Get(&lastDataLite, "SELECT * FROM ssData WHERE id = ? ORDER BY generated_time DESC LIMIT 1", dataLite.ID)
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if err != nil && err != sql.ErrNoRows {
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log.Print(err)
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return "查询历史数据时出错", err
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return nil, nil, err
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}
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// 如果有新的数据,则插入
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@@ -206,42 +213,47 @@ func (ss *ssQuery) GetScore(ssId string) (reply string, err error) {
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:total_ranked_score, :average_ranked_accuracy, :total_play_count, :ranked_play_count, :replays_watched, :generated_time)`, dataLite)
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if err != nil {
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log.Print(err)
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return "插入新数据时出错", err
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return nil, nil, err
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}
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// 提交事务
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err = tx.Commit()
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if err != nil {
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log.Print(err)
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return "SQL事务提交失败,请重试", err
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return nil, nil, err
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}
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// 返回差异信息
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return data.LastDiffToString(lastDataLite), nil
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return &dataLite, &lastDataLite, nil
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}
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// 如果没有新数据,直接提交事务
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err = tx.Commit()
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if err != nil {
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log.Print(err)
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return "SQL事务提交失败,请重试", err
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return nil, nil, err
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}
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// 返回当前数据的字符串表示
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return data.ToString(), nil
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return &dataLite, nil, nil
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}
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func (ss *ssQuery) GetScoreWithoutUpdate(ssId string) (reply string, err error) {
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func (ss *ssQuery) GetScoreWithoutUpdate(qqId string) (currentData *PlayerDataLite, err error) {
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// 查询玩家数据
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ssId, err := GetSSID(qqId)
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if err != nil {
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return nil, err
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}
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data, err := FetchPlayerData(ssId)
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if err != nil {
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return "查询出错,报错如下" + err.Error(), errors.New("查询出错,报错如下" + err.Error())
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return nil, errors.New("查询出错,报错如下" + err.Error())
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}
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if data.ID == "" {
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return "未找到玩家,请检查ID后重试", errors.New("未找到玩家,请检查ID后重试")
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return nil, errors.New("未找到玩家,请检查ID后重试")
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}
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dataLite := data.ToDataLite()
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// 返回当前数据的字符串表示
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return data.ToString(), nil
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return &dataLite, nil
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}
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func (ss *ssQuery) SaveRecord(cmdData CommandData) {
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@@ -2,11 +2,16 @@ package scoresaber
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import (
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"log"
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"os"
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"strings"
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"time"
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"git.lxtend.com/lixiangwuxian/imagedd/font2img"
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"git.lxtend.com/lixiangwuxian/imagedd/sprite"
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"git.lxtend.com/qqbot/message"
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"git.lxtend.com/qqbot/util"
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)
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@@ -200,6 +205,7 @@ type PlayerData struct {
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type PlayerDataLite struct {
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ID string `json:"id" db:"id"`
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Name string `json:"name" db:"name"`
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ProfilePicture string `json:"profilePicture" db:"profile_picture"`
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Country string `json:"country" db:"country"`
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Device string `json:"device" db:"device"`
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PP float64 `json:"pp" db:"pp"`
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@@ -261,26 +267,23 @@ func (p PlayerData) ToString() string {
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p.ScoreStats.ReplaysWatched)
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}
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func (p PlayerDataLite) ToString() string {
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formatedStr := "玩家 %s\n" +
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"区域 %s\n" +
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"PP %.1f\n" +
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"全球排名 %d\n" +
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"区域排名 %d\n" +
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"Ranked谱面均准 %.2f%%\n" +
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"总游玩记数 %d\n" +
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"Ranked谱面游玩记数 %d\n" +
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"回放被观看次数 %d"
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return fmt.Sprintf(formatedStr,
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p.Name,
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p.Country,
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p.PP,
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p.Rank,
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p.CountryRank,
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p.AverageRankedAccuracy,
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p.TotalPlayCount,
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p.RankedPlayCount,
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p.ReplaysWatched)
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func (p PlayerData) ToDataLite() PlayerDataLite {
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return PlayerDataLite{
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ID: p.ID,
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Name: p.Name,
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ProfilePicture: p.ProfilePicture,
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Country: p.Country,
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PP: p.PP,
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Rank: p.Rank,
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CountryRank: p.CountryRank,
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TotalScore: p.ScoreStats.TotalScore,
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TotalRankedScore: p.ScoreStats.TotalRankedScore,
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AverageRankedAccuracy: p.ScoreStats.AverageRankedAccuracy,
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TotalPlayCount: p.ScoreStats.TotalPlayCount,
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RankedPlayCount: p.ScoreStats.RankedPlayCount,
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ReplaysWatched: p.ScoreStats.ReplaysWatched,
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GeneratedTime: p.FirstSeen.Format(time.RFC3339),
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}
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}
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func (p PlayerData) LastDiffToString(lastDayQueryData PlayerDataLite) string {
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@@ -320,3 +323,110 @@ func (p PlayerData) LastDiffToString(lastDayQueryData PlayerDataLite) string {
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p.ScoreStats.RankedPlayCount, p.ScoreStats.RankedPlayCount-lastDayQueryData.RankedPlayCount,
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p.ScoreStats.ReplaysWatched)
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}
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func (p PlayerDataLite) LastDiffToImage(lastQueryData PlayerDataLite) string {
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filePath, err := util.DownloadFile(p.ProfilePicture, "/tmp/qqbot", false)
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if err != nil {
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log.Default().Printf("下载头像失败,url:%s,err:%v", p.ProfilePicture, err)
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}
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defer os.Remove(filePath)
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baseboard := sprite.NewNamedSpriteBoard()
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avatar, err := util.ResizeImageByMaxHeight2Image(filePath, 50)
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if err != nil {
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log.Default().Printf("缩放头像失败,url:%s,err:%v", p.ProfilePicture, err)
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}
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avatarSpirit := sprite.Sprite{
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Name: "avatar",
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Image: avatar,
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Index: 1,
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}
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if avatar == nil {
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avatarSpirit.Image = image.NewRGBA(image.Rect(0, 0, 0, 0))
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}
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baseboard.AddSprite(&avatarSpirit)
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var sb strings.Builder
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sb.WriteString(fmt.Sprintf("玩家 %s\n", p.Name))
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sb.WriteString(fmt.Sprintf("区域 %s\n", p.Country))
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{
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// PP值
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ppDiff := p.PP - lastQueryData.PP
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if ppDiff == 0 {
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sb.WriteString(fmt.Sprintf("PP %.1f\n", p.PP))
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} else {
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sb.WriteString(fmt.Sprintf("PP %.1f(%+.1f)\n", p.PP, ppDiff))
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} // 全球排名
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rankDiff := lastQueryData.Rank - p.Rank
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if rankDiff == 0 {
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sb.WriteString(fmt.Sprintf("全球排名 %d\n", p.Rank))
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} else {
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sb.WriteString(fmt.Sprintf("全球排名 %d(%+d)\n", p.Rank, rankDiff))
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}
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// 区域排名
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countryRankDiff := lastQueryData.CountryRank - p.CountryRank
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if countryRankDiff == 0 {
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sb.WriteString(fmt.Sprintf("区域排名 %d\n", p.CountryRank))
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} else {
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sb.WriteString(fmt.Sprintf("区域排名 %d(%+d)\n", p.CountryRank, countryRankDiff))
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}
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// Ranked谱面均准
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accDiff := (p.AverageRankedAccuracy - lastQueryData.AverageRankedAccuracy) * 100
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if accDiff == 0 {
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sb.WriteString(fmt.Sprintf("Ranked谱面均准 %.2f%%\n", p.AverageRankedAccuracy*100))
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} else {
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sb.WriteString(fmt.Sprintf("Ranked谱面均准 %.2f%%(%+.2f%%)\n", p.AverageRankedAccuracy*100, accDiff))
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}
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// 总游玩记数
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totalPlayDiff := p.TotalPlayCount - lastQueryData.TotalPlayCount
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if totalPlayDiff == 0 {
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sb.WriteString(fmt.Sprintf("总游玩记数 %d\n", p.TotalPlayCount))
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} else {
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sb.WriteString(fmt.Sprintf("总游玩记数 %d(%+d)\n", p.TotalPlayCount, totalPlayDiff))
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}
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// Ranked谱面游玩记数
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rankedPlayDiff := p.RankedPlayCount - lastQueryData.RankedPlayCount
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if rankedPlayDiff == 0 {
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sb.WriteString(fmt.Sprintf("Ranked谱面游玩记数 %d\n", p.RankedPlayCount))
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} else {
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sb.WriteString(fmt.Sprintf("Ranked谱面游玩记数 %d(%+d)\n", p.RankedPlayCount, rankedPlayDiff))
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}
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// 回放被观看次数
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sb.WriteString(fmt.Sprintf("回放被观看次数 %d", p.ReplaysWatched))
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}
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text := sb.String()
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textImg, err := font2img.RenderTextToTrimmedImage(nil, text, 12, color.Black, 0, 0)
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if err != nil {
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log.Default().Printf("渲染文字失败,err:%v", err)
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}
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textSpirit := sprite.Sprite{
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Name: "text",
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Image: textImg,
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Index: 2,
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Position: image.Point{X: avatarSpirit.Position.X + avatarSpirit.Image.Bounds().Dx() + 3, Y: 0},
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}
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baseboard.AddSprite(&textSpirit)
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minX, minY, maxX, maxY := baseboard.GetRenderBounds()
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totalWidth := maxX - minX
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totalHeight := maxY - minY
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background := image.NewRGBA(image.Rect(0, 0, int(totalWidth+10), int(totalHeight+10)))
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draw.Draw(background, background.Bounds(), image.White, image.Point{}, draw.Src)
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backgroundSpirit := sprite.Sprite{
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Name: "background",
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Image: background,
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Index: 0,
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Position: image.Point{X: minX - 5, Y: minY - 5},
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}
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baseboard.AddSprite(&backgroundSpirit)
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if err := baseboard.SaveToPng(util.GenTempFilePath("cbl.png")); err != nil {
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log.Default().Printf("保存图片失败,err:%v", err)
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}
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return util.GenTempFilePath("css.png")
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}
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@@ -9,13 +9,13 @@ import (
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)
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// fetchPlayerData 函数请求 Scoresaber API,并解析完整的玩家信息
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func FetchPlayerData(ssID string) (PlayerData, error) {
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func FetchPlayerData(ssID string) (*PlayerData, error) {
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url := fmt.Sprintf("https://scoresaber.com/api/player/%s/full", ssID)
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// 创建请求
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req, err := http.NewRequest("GET", url, nil)
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if err != nil {
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return PlayerData{}, err
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return nil, err
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}
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// 设置请求头
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@@ -41,7 +41,7 @@ func FetchPlayerData(ssID string) (PlayerData, error) {
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resp, err = client.Do(req)
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}
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if err != nil {
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return PlayerData{}, err
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return nil, err
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}
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defer resp.Body.Close()
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@@ -50,7 +50,7 @@ func FetchPlayerData(ssID string) (PlayerData, error) {
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if resp.Header.Get("Content-Encoding") == "gzip" {
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reader, err = gzip.NewReader(resp.Body)
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if err != nil {
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return PlayerData{}, err
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return nil, err
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}
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defer reader.(*gzip.Reader).Close()
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} else {
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@@ -62,10 +62,10 @@ func FetchPlayerData(ssID string) (PlayerData, error) {
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err = json.NewDecoder(reader).Decode(&playerData)
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if err != nil {
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// log.Printf("got body %v", reader.)
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return PlayerData{}, err
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return nil, err
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}
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return playerData, nil
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return &playerData, nil
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}
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// {
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Reference in New Issue
Block a user