refactor: 修改 NewSelfNodeMessage 函数以接受内容参数,并更新消息处理逻辑以简化代码结构

This commit is contained in:
lixiangwuxian
2025-05-05 02:02:14 +08:00
parent b55d1f24b8
commit 2eb0d5de20
3 changed files with 6 additions and 10 deletions

View File

@@ -287,14 +287,12 @@ func getMyRecentScore(msg model.Message) (reply *model.Reply) {
}
//如果消息行数太多,使用合并转发
if len(records) > 5 {
textMsg := message.TextMessage{
nodeMsg := util.NewSelfNodeMessage(&message.TextMessage{
Type: "text",
Data: message.TextMessageData{
Text: "玩家 " + userName + " 的" + strconv.Itoa(recordCount) + "条最近记录为:\n" + scoreMsg,
},
}
nodeMsg := util.NewSelfNodeMessage()
nodeMsg.Data.Content = []any{&textMsg}
})
action.ActionManager.SendForward(
&model.Reply{
ReplyMsg: []any{&nodeMsg},

View File

@@ -300,14 +300,12 @@ func getMyRecentScore(msg model.Message) (reply *model.Reply) {
}
//如果消息行数太多,使用合并转发
if len(records) > 5 {
textMsg := message.TextMessage{
nodeMsg := util.NewSelfNodeMessage(&message.TextMessage{
Type: "text",
Data: message.TextMessageData{
Text: "玩家 " + userName + " 的" + strconv.Itoa(recordCount) + "条最近记录为:\n" + scoreMsg,
},
}
nodeMsg := util.NewSelfNodeMessage()
nodeMsg.Data.Content = []any{&textMsg}
})
action.ActionManager.SendForward(
&model.Reply{
ReplyMsg: []any{&nodeMsg},