refactor: 修改 NewSelfNodeMessage 函数以接受内容参数,并更新消息处理逻辑以简化代码结构
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@ -287,14 +287,12 @@ func getMyRecentScore(msg model.Message) (reply *model.Reply) {
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}
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//如果消息行数太多,使用合并转发
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if len(records) > 5 {
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textMsg := message.TextMessage{
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nodeMsg := util.NewSelfNodeMessage(&message.TextMessage{
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Type: "text",
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Data: message.TextMessageData{
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Text: "玩家 " + userName + " 的" + strconv.Itoa(recordCount) + "条最近记录为:\n" + scoreMsg,
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},
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}
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nodeMsg := util.NewSelfNodeMessage()
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nodeMsg.Data.Content = []any{&textMsg}
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})
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action.ActionManager.SendForward(
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&model.Reply{
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ReplyMsg: []any{&nodeMsg},
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@ -300,14 +300,12 @@ func getMyRecentScore(msg model.Message) (reply *model.Reply) {
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}
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//如果消息行数太多,使用合并转发
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if len(records) > 5 {
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textMsg := message.TextMessage{
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nodeMsg := util.NewSelfNodeMessage(&message.TextMessage{
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Type: "text",
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Data: message.TextMessageData{
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Text: "玩家 " + userName + " 的" + strconv.Itoa(recordCount) + "条最近记录为:\n" + scoreMsg,
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},
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}
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nodeMsg := util.NewSelfNodeMessage()
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nodeMsg.Data.Content = []any{&textMsg}
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})
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action.ActionManager.SendForward(
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&model.Reply{
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ReplyMsg: []any{&nodeMsg},
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@ -8,7 +8,7 @@ import (
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"git.lxtend.com/qqbot/message"
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)
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func NewSelfNodeMessage() *message.NodeMessage {
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func NewSelfNodeMessage(content ...any) *message.NodeMessage {
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loginAccountInfo, err := action.GetLoginAccountInfo()
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if err != nil {
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log.Println("GetLoginAccountInfo error:", err)
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@ -17,5 +17,5 @@ func NewSelfNodeMessage() *message.NodeMessage {
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if loginAccountInfo == nil {
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return nil
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}
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return &message.NodeMessage{Type: message.TypeNode, Data: message.NodeMessageData{UserID: strconv.FormatInt(int64(loginAccountInfo.Data.UserID), 10), Nickname: loginAccountInfo.Data.Nickname}}
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return &message.NodeMessage{Type: message.TypeNode, Data: message.NodeMessageData{UserID: strconv.FormatInt(int64(loginAccountInfo.Data.UserID), 10), Nickname: loginAccountInfo.Data.Nickname, Content: content}}
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}
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