refactor: 优化Steam游戏状态检查逻辑

This commit is contained in:
lixiangwuxian
2025-03-09 14:34:06 +08:00
parent db054c6a70
commit 300fdbd957
2 changed files with 48 additions and 15 deletions

View File

@@ -315,15 +315,30 @@ func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string)
return nil, nil, glbErr
}
gameStatusListStr := map[string]string{}
currentGameStatus := map[string]string{} // 用于记录当前所有玩家的游戏状态
for _, userState := range Players {
if lastTimeStat[userState.SteamID] == userState.GameID {
continue
if userState.GameID != "" {
currentGameStatus[userState.SteamID] = userState.GameID
// 只有当玩家的游戏状态发生变化时才添加到通知列表
if lastGameID, exists := lastTimeStat[userState.SteamID]; !exists || lastGameID != userState.GameID {
if userState.ToGameStatus() != "" {
gameStatusListStr[userState.SteamID] = userState.ToGameStatus()
}
}
}
if userState.ToGameStatus() != "" {
gameStatusListStr[userState.SteamID] = userState.ToGameStatus()
}
lastTimeStat[userState.SteamID] = userState.GameID
}
// 检查是否有玩家退出游戏
for steamID, lastGameID := range lastTimeStat {
if lastGameID != "" {
if currentGameID, exists := currentGameStatus[steamID]; !exists || currentGameID == "" {
// 玩家已退出游戏,不需要添加到通知列表,但需要更新状态
currentGameStatus[steamID] = ""
}
}
}
return gameStatusListStr, Players, nil
}