refactor: 修改 GetScore 函数以返回当前和历史玩家数据,优化 getMyBL 函数中的结果处理逻辑

This commit is contained in:
lixiangwuxian 2025-05-10 13:43:47 +08:00
parent 9aa41d6d3f
commit a304841f15
3 changed files with 77 additions and 33 deletions

View File

@ -174,8 +174,10 @@ func getMyBL(msg model.Message) (reply *model.Reply) {
)
userIdStr := strconv.Itoa(int(msg.UserId))
var data *beatleader.PlayerDataLite
var lastData *beatleader.PlayerDataLite
for attempts < maxRetries {
resultStr, err = beatleader.BLQuery.GetScore(userIdStr)
data, lastData, err = beatleader.BLQuery.GetScore(userIdStr)
if err == nil {
break // 成功时退出循环
}
@ -187,6 +189,11 @@ func getMyBL(msg model.Message) (reply *model.Reply) {
if err != nil {
resultStr = "获取您的分数时出现问题,请稍后重试。"
}
if lastData != nil {
resultStr = data.LastDiffToString(*lastData)
} else {
resultStr = data.ToString()
}
return &model.Reply{
ReplyMsg: resultStr,

View File

@ -149,28 +149,28 @@ func (bl *blQuery) UnbindBL(qqId string) (reply string) {
return "解绑成功,重新绑定请输入\"绑定bl [blId]\""
}
func (bl *blQuery) GetScore(qqId string) (reply string, err error) {
func (bl *blQuery) GetScore(qqId string) (currentData *PlayerDataLite, lastData *PlayerDataLite, err error) {
db := sqlite3.GetDB() // 假设 sqlite3.GetDB() 返回 *sqlx.DB
tx, err := db.Beginx()
if err != nil {
log.Print(err)
return "数据库连接失败,请稍后重试", err
return nil, nil, err
}
defer tx.Rollback()
blId, err := getBLID(qqId)
if err != nil {
return err.Error(), nil
return nil, nil, err
}
// 查询玩家数据
data, err := FetchPlayerData(blId)
if data == nil && err == nil {
return "查询出错,服务器返回了空数据", errors.New("查询出错,服务器返回了空数据")
return nil, nil, errors.New("查询出错,服务器返回了空数据")
}
if err != nil {
log.Print(err)
return "查询出错,服务器返回了空数据" + err.Error(), err
return nil, nil, err
}
// 构建 PlayerDataLite 结构体
@ -178,6 +178,7 @@ func (bl *blQuery) GetScore(qqId string) (reply string, err error) {
ID: data.ID,
Name: data.Name,
Country: data.Country,
Avatar: data.Avatar,
PP: data.AccPp + data.PassPp + data.TechPp,
Rank: data.Rank,
CountryRank: data.CountryRank,
@ -195,7 +196,7 @@ func (bl *blQuery) GetScore(qqId string) (reply string, err error) {
err = tx.Get(&lastDataLite, "SELECT * FROM blData WHERE id = ? ORDER BY generated_time DESC LIMIT 1", dataLite.ID)
if err != nil && err != sql.ErrNoRows {
log.Print(err)
return "查询历史数据时出错", err
return nil, nil, err
}
// 如果有新的数据,则插入
@ -206,29 +207,29 @@ func (bl *blQuery) GetScore(qqId string) (reply string, err error) {
:total_ranked_score, :average_ranked_accuracy, :total_play_count, :ranked_play_count, :replays_watched, :generated_time)`, dataLite)
if err != nil {
log.Print(err)
return "插入新数据时出错", err
return nil, nil, err
}
// 提交事务
err = tx.Commit()
if err != nil {
log.Print(err)
return "SQL事务提交失败请重试", err
return nil, nil, err
}
// 返回差异信息
return data.LastDiffToString(lastDataLite), nil
return &dataLite, &lastDataLite, nil
}
// 如果没有新数据,直接提交事务
err = tx.Commit()
if err != nil {
log.Print(err)
return "SQL事务提交失败请重试", err
return nil, nil, err
}
// 返回当前数据的字符串表示
return data.ToString(), nil
return &dataLite, nil, nil
}
func (bl *blQuery) SaveRecord(scoreData ScoreData) {

View File

@ -4,6 +4,7 @@ import (
"fmt"
"log"
"os"
"strings"
"time"
"git.lxtend.com/qqbot/message"
@ -384,6 +385,7 @@ type PlayerDataLite struct {
ID string `json:"id" db:"id"`
Name string `json:"name" db:"name"`
Country string `json:"country" db:"country"`
Avatar string `json:"avatar" db:"avatar"`
Device string `json:"device" db:"device"`
PP float64 `json:"pp" db:"pp"`
Rank int `json:"rank" db:"rank"`
@ -467,7 +469,7 @@ func (p PlayerDataLite) ToString() string {
p.ReplaysWatched)
}
func (p PlayerData) LastDiffToString(lastDayQueryData PlayerDataLite) string {
func (p PlayerDataLite) LastDiffToString(lastDayQueryData PlayerDataLite) string {
filePath, err := util.DownloadFile(p.Avatar, "/tmp/qqbot", false)
if err != nil {
log.Default().Printf("下载头像失败url:%s,err:%v", p.Avatar, err)
@ -483,26 +485,60 @@ func (p PlayerData) LastDiffToString(lastDayQueryData PlayerDataLite) string {
File: outFile,
},
}
formatedStr := "玩家 %s\n" +
picMsg.ToCQString() +
"区域 %s\n" +
"PP %.1f(%+.1f)\n" +
"全球排名 %d(%+d)\n" +
"区域排名 %d(%+d)\n" +
"Ranked谱面均准 %.2f%%(%+.2f%%)\n" +
"总游玩记数 %d(%+d)\n" +
"Ranked谱面游玩记数 %d(%+d)\n" +
"回放被观看次数 %d"
return fmt.Sprintf(formatedStr,
p.Name,
p.Country,
p.PP, p.PP-lastDayQueryData.PP,
p.Rank, lastDayQueryData.Rank-p.Rank,
p.CountryRank, lastDayQueryData.CountryRank-p.CountryRank,
p.ScoreStats.AverageRankedAccuracy*100, (p.ScoreStats.AverageRankedAccuracy-lastDayQueryData.AverageRankedAccuracy)*100,
p.ScoreStats.TotalPlayCount, p.ScoreStats.TotalPlayCount-lastDayQueryData.TotalPlayCount,
p.ScoreStats.RankedPlayCount, p.ScoreStats.RankedPlayCount-lastDayQueryData.RankedPlayCount,
p.ScoreStats.WatchedReplays)
var sb strings.Builder
sb.WriteString(fmt.Sprintf("玩家 %s\n", p.Name))
sb.WriteString(picMsg.ToCQString())
sb.WriteString(fmt.Sprintf("区域 %s\n", p.Country))
// PP值
ppDiff := p.PP - lastDayQueryData.PP
if ppDiff == 0 {
sb.WriteString(fmt.Sprintf("PP %.1f\n", p.PP))
} else {
sb.WriteString(fmt.Sprintf("PP %.1f(%+.1f)\n", p.PP, ppDiff))
} // 全球排名
rankDiff := lastDayQueryData.Rank - p.Rank
if rankDiff == 0 {
sb.WriteString(fmt.Sprintf("全球排名 %d\n", p.Rank))
} else {
sb.WriteString(fmt.Sprintf("全球排名 %d(%+d)\n", p.Rank, rankDiff))
}
// 区域排名
countryRankDiff := lastDayQueryData.CountryRank - p.CountryRank
if countryRankDiff == 0 {
sb.WriteString(fmt.Sprintf("区域排名 %d\n", p.CountryRank))
} else {
sb.WriteString(fmt.Sprintf("区域排名 %d(%+d)\n", p.CountryRank, countryRankDiff))
}
// Ranked谱面均准
accDiff := (p.AverageRankedAccuracy - lastDayQueryData.AverageRankedAccuracy) * 100
if accDiff == 0 {
sb.WriteString(fmt.Sprintf("Ranked谱面均准 %.2f%%\n", p.AverageRankedAccuracy*100))
} else {
sb.WriteString(fmt.Sprintf("Ranked谱面均准 %.2f%%(%+.2f%%)\n", p.AverageRankedAccuracy*100, accDiff))
}
// 总游玩记数
totalPlayDiff := p.TotalPlayCount - lastDayQueryData.TotalPlayCount
if totalPlayDiff == 0 {
sb.WriteString(fmt.Sprintf("总游玩记数 %d\n", p.TotalPlayCount))
} else {
sb.WriteString(fmt.Sprintf("总游玩记数 %d(%+d)\n", p.TotalPlayCount, totalPlayDiff))
}
// Ranked谱面游玩记数
rankedPlayDiff := p.RankedPlayCount - lastDayQueryData.RankedPlayCount
if rankedPlayDiff == 0 {
sb.WriteString(fmt.Sprintf("Ranked谱面游玩记数 %d\n", p.RankedPlayCount))
} else {
sb.WriteString(fmt.Sprintf("Ranked谱面游玩记数 %d(%+d)\n", p.RankedPlayCount, rankedPlayDiff))
}
// 回放被观看次数
sb.WriteString(fmt.Sprintf("回放被观看次数 %d", p.ReplaysWatched))
return sb.String()
}
func GetControllerStr(controller int) string {