fix: 调整检查 Steam 游戏状态的循环任务间隔为 30 秒,并注释掉错误日志输出
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0f0a2304cb
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@ -186,7 +186,7 @@ func RoundCheckSteamPlaying() {
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// 记录玩家退出游戏的信息
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// 记录玩家退出游戏的信息
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exitInfoMap := map[string]GameExitInfo{}
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exitInfoMap := map[string]GameExitInfo{}
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util.AddCycleTask("checkSteamPlaying", 15*time.Second, 15*time.Second, func() {
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util.AddCycleTask("checkSteamPlaying", 30*time.Second, 30*time.Second, func() {
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// 检查当前时间是否在凌晨1点至早上8点之间
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// 检查当前时间是否在凌晨1点至早上8点之间
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now := time.Now()
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now := time.Now()
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hour := now.Hour()
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hour := now.Hour()
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@ -206,7 +206,7 @@ func RoundCheckSteamPlaying() {
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}
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}
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gamePlayingMap, players, err := checkDiffSteamGameStatus(allSteamIDs, playingMap)
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gamePlayingMap, players, err := checkDiffSteamGameStatus(allSteamIDs, playingMap)
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if err != nil {
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if err != nil {
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log.Printf("获取游戏列表失败: %v\n", err)
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// log.Printf("获取游戏列表失败: %v\n", err)
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return
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return
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}
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}
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