fix: 调整检查 Steam 游戏状态的循环任务间隔为 30 秒,并注释掉错误日志输出

This commit is contained in:
lixiangwuxian 2025-04-16 00:45:21 +08:00
parent 0f0a2304cb
commit c07158ed17

View File

@ -186,7 +186,7 @@ func RoundCheckSteamPlaying() {
// 记录玩家退出游戏的信息 // 记录玩家退出游戏的信息
exitInfoMap := map[string]GameExitInfo{} exitInfoMap := map[string]GameExitInfo{}
util.AddCycleTask("checkSteamPlaying", 15*time.Second, 15*time.Second, func() { util.AddCycleTask("checkSteamPlaying", 30*time.Second, 30*time.Second, func() {
// 检查当前时间是否在凌晨1点至早上8点之间 // 检查当前时间是否在凌晨1点至早上8点之间
now := time.Now() now := time.Now()
hour := now.Hour() hour := now.Hour()
@ -206,7 +206,7 @@ func RoundCheckSteamPlaying() {
} }
gamePlayingMap, players, err := checkDiffSteamGameStatus(allSteamIDs, playingMap) gamePlayingMap, players, err := checkDiffSteamGameStatus(allSteamIDs, playingMap)
if err != nil { if err != nil {
log.Printf("获取游戏列表失败: %v\n", err) // log.Printf("获取游戏列表失败: %v\n", err)
return return
} }