refactor: 重构ss输出,重构url解析
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@@ -16,31 +16,34 @@ func (c Command) ToString() string {
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if c.CommandName != "score" {
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return ""
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}
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strWithRank := "玩家 %s 使用 %s 在 %s 的 %s 难度(%.1f🌟)中获得了 %d 分,排名第 %d,pp 为 %.2f。"
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strWithoutRank := "玩家 %s 使用 %s 在 %s 的 %s 难度中获得了 %d 分,排名第 %d。"
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strWithOutDevice := "玩家 %s 在 %s 的 %s 难度(%.1f🌟)中获得了 %d 分,排名第 %d,pp 为 %.2f。"
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strWithOutDeviceAndRank := "玩家 %s 在 %s 的 %s 难度(%.1f🌟)中获得了 %d 分。"
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strWithRank := "%s 使用 %s 在 %s 的 %s 难度(%.1f🌟)中取得了排名第%d的成绩,pp 为%.2f。"
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strWithoutRank := "%s 使用 %s 在 %s 的 %s 难度中取得了排名第%d的成绩。"
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strWithOutDevice := "%s 在 %s 的 %s 难度(%.1f🌟)中取得了排名第%d的成绩,pp 为%.2f。"
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strWithOutDeviceAndRank := "%s 在 %s 的 %s 难度(%.1f🌟)中取得了排名第%d的成绩。"
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hardStr := strings.Split(c.CommandData.Leaderboard.Difficulty.DifficultyRaw, "_")[1]
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if c.CommandData.Leaderboard.Ranked && c.CommandData.Score.DeviceHmd != nil {
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return fmt.Sprintf(strWithRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, *c.CommandData.Score.DeviceHmd, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Leaderboard.Stars, c.CommandData.Score.ModifiedScore, c.CommandData.Score.Rank, c.CommandData.Score.Pp)
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return fmt.Sprintf(strWithRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, *c.CommandData.Score.DeviceHmd, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Leaderboard.Stars, c.CommandData.Score.Rank, c.CommandData.Score.Pp)
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} else if !c.CommandData.Leaderboard.Ranked && c.CommandData.Score.DeviceHmd != nil {
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return fmt.Sprintf(strWithoutRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, *c.CommandData.Score.DeviceHmd, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Score.ModifiedScore, c.CommandData.Score.Rank)
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return fmt.Sprintf(strWithoutRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, *c.CommandData.Score.DeviceHmd, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Score.Rank)
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} else if c.CommandData.Leaderboard.Ranked && c.CommandData.Score.DeviceHmd == nil {
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return fmt.Sprintf(strWithOutDevice, c.CommandData.Score.LeaderboardPlayerInfo.Name, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Leaderboard.Stars, c.CommandData.Score.ModifiedScore, c.CommandData.Score.Rank, c.CommandData.Score.Pp)
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return fmt.Sprintf(strWithOutDevice, c.CommandData.Score.LeaderboardPlayerInfo.Name, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Leaderboard.Stars, c.CommandData.Score.Rank, c.CommandData.Score.Pp)
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} else {
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return fmt.Sprintf(strWithOutDeviceAndRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Leaderboard.Stars, c.CommandData.Score.ModifiedScore)
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return fmt.Sprintf(strWithOutDeviceAndRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, c.CommandData.Leaderboard.SongName, hardStr, c.CommandData.Leaderboard.Stars, c.CommandData.Score.Rank)
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}
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}
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// type Badge struct {
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// Description string `json:"description"`
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// Image string `json:"image"`
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// }
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// LeaderboardPlayerInfo 表示玩家的信息
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type LeaderboardPlayerInfo struct {
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ID string `json:"id"`
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Name string `json:"name"`
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ProfilePicture string `json:"profilePicture"`
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Country string `json:"country"`
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Permissions int `json:"permissions"`
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Badges *string `json:"badges"`
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Role *string `json:"role"`
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ID string `json:"id"`
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Name string `json:"name"`
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ProfilePicture string `json:"profilePicture"`
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Country string `json:"country"`
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Permissions int `json:"permissions"`
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}
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// Score 表示分数的信息
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@@ -125,6 +128,7 @@ type RecordDataLite struct {
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Weight float64 `json:"weight" db:"weight"`
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Modifiers string `json:"modifiers" db:"modifiers"`
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Multiplier float64 `json:"multiplier" db:"multiplier"`
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Rank int `json:"rank" db:"rank"`
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BadCuts int `json:"badCuts" db:"bad_cuts"`
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MissedNotes int `json:"missedNotes" db:"missed_notes"`
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MaxCombo int `json:"maxCombo" db:"max_combo"`
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@@ -138,23 +142,23 @@ type RecordDataLite struct {
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}
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func (r RecordDataLite) ToString() string {
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formatedStrRanked := "%s,%s 使用 %s 在 %s 的 %s 难度(%.1f🌟)中获得了 %d 分,pp 为 %.2f,准度为 %s。"
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formatedStrUnranked := "%s, %s 使用 %s 在 %s 的 %s 难度中获得了 %d 分,准度为 %s。"
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formatedStrWithoutDevice := "%s, %s 在 %s 的 %s 难度(%.1f🌟)中获得了 %d 分,pp 为 %.2f,准度为 %s。"
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formatedStrWithoutDeviceAndRank := "%s, %s 在 %s 的 %s 难度中获得了 %d 分,准度为 %s。"
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formatedStrRanked := "%s,%s 使用 %s 在 %s 的 %s 难度(%.1f🌟)中打到了全球排名第%d,pp 为 %.2f,准度为 %s。"
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formatedStrUnranked := "%s, %s 使用 %s 在 %s 的 %s 难度中打到了全球排名第%d,准度为 %s。"
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formatedStrWithoutDevice := "%s, %s 在 %s 的 %s 难度(%.1f🌟)中打到了全球排名第%d,pp 为 %.2f,准度为 %s。"
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formatedStrWithoutDeviceAndRank := "%s, %s 在 %s 的 %s 难度中打到了全球排名第%d,准度为 %s。"
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hardStr := strings.Split(r.DifficultyRaw, "_")[1]
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layout := "2006-01-02 15:04:05.999999999-07:00"
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parsedTime, _ := time.Parse(layout, r.GeneratedTime)
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duration := time.Since(parsedTime)
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timeStr := timeConvert(duration)
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if r.Stars == 0 && r.DeviceHmd != "" {
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return fmt.Sprintf(formatedStrUnranked, timeStr, r.Name, r.DeviceHmd, r.SongName, hardStr, r.Score, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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return fmt.Sprintf(formatedStrUnranked, timeStr, r.Name, r.DeviceHmd, r.SongName, hardStr, r.Rank, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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} else if r.Stars != 0 && r.DeviceHmd != "" {
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return fmt.Sprintf(formatedStrRanked, timeStr, r.Name, r.DeviceHmd, r.SongName, hardStr, r.Stars, r.Score, r.PP, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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return fmt.Sprintf(formatedStrRanked, timeStr, r.Name, r.DeviceHmd, r.SongName, hardStr, r.Stars, r.Rank, r.PP, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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} else if r.Stars != 0 && r.DeviceHmd == "" {
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return fmt.Sprintf(formatedStrWithoutDevice, timeStr, r.Name, r.SongName, hardStr, r.Stars, r.Score, r.PP, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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return fmt.Sprintf(formatedStrWithoutDevice, timeStr, r.Name, r.SongName, hardStr, r.Stars, r.Rank, r.PP, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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} else {
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return fmt.Sprintf(formatedStrWithoutDeviceAndRank, timeStr, r.Name, r.SongName, hardStr, r.Score, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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return fmt.Sprintf(formatedStrWithoutDeviceAndRank, timeStr, r.Name, r.SongName, hardStr, r.Rank, fmt.Sprintf("%.2f%%", float64(r.Score)/float64(r.MaxScore)*100))
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}
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}
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@@ -189,22 +193,22 @@ type ScoreStats struct {
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// PlayerData 存储玩家的完整信息
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type PlayerData struct {
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ID string `json:"id" db:"id"`
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Name string `json:"name" db:"name"`
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ProfilePicture string `json:"profilePicture" db:"profile_picture"`
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Bio *string `json:"bio" db:"bio"`
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Country string `json:"country" db:"country"`
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PP float64 `json:"pp" db:"pp"`
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Rank int `json:"rank" db:"rank"`
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CountryRank int `json:"countryRank" db:"country_rank"`
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Role *string `json:"role" db:"role"`
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Badges []string `json:"badges" db:"badges"`
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Histories string `json:"histories" db:"histories"`
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Permissions int `json:"permissions" db:"permissions"`
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Banned bool `json:"banned" db:"banned"`
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Inactive bool `json:"inactive" db:"inactive"`
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ScoreStats ScoreStats `json:"scoreStats" db:"score_stats"`
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FirstSeen time.Time `json:"firstSeen" db:"first_seen"`
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ID string `json:"id" db:"id"`
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Name string `json:"name" db:"name"`
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ProfilePicture string `json:"profilePicture" db:"profile_picture"`
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Bio *string `json:"bio" db:"bio"`
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Country string `json:"country" db:"country"`
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PP float64 `json:"pp" db:"pp"`
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Rank int `json:"rank" db:"rank"`
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CountryRank int `json:"countryRank" db:"country_rank"`
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Role *string `json:"role" db:"role"`
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// Badges []string `json:"badges" db:"badges"`
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Histories string `json:"histories" db:"histories"`
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Permissions int `json:"permissions" db:"permissions"`
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Banned bool `json:"banned" db:"banned"`
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Inactive bool `json:"inactive" db:"inactive"`
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ScoreStats ScoreStats `json:"scoreStats" db:"score_stats"`
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FirstSeen time.Time `json:"firstSeen" db:"first_seen"`
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}
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type PlayerDataLite struct {
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@@ -230,13 +234,11 @@ func (p PlayerData) ToString() string {
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"PP %.1f\n" +
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"全球排名 %d\n" +
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"区域排名 %d\n" +
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"总分 %d\n" +
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"Ranked谱面总分 %d\n" +
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"平均Ranked谱面准确率 %.2f\n" +
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"Ranked谱面均准 %.2f%%\n" +
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"总游玩次数 %d\n" +
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"Ranked谱面游玩次数 %d\n" +
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"回放被观看次数 %d"
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return fmt.Sprintf(formatedStr, p.Name, p.Country, p.PP, p.Rank, p.CountryRank, p.ScoreStats.TotalScore, p.ScoreStats.TotalRankedScore, p.ScoreStats.AverageRankedAccuracy, p.ScoreStats.TotalPlayCount, p.ScoreStats.RankedPlayCount, p.ScoreStats.ReplaysWatched)
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return fmt.Sprintf(formatedStr, p.Name, p.Country, p.PP, p.Rank, p.CountryRank, p.ScoreStats.AverageRankedAccuracy, p.ScoreStats.TotalPlayCount, p.ScoreStats.RankedPlayCount, p.ScoreStats.ReplaysWatched)
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}
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func (p PlayerDataLite) ToString() string {
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@@ -245,13 +247,11 @@ func (p PlayerDataLite) ToString() string {
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"PP %.1f\n" +
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"全球排名 %d\n" +
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"区域排名 %d\n" +
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"总分 %d\n" +
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"Ranked谱面总分 %d\n" +
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"平均Ranked谱面准确率 %.2f\n" +
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"Ranked谱面均准 %.2f%%\n" +
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"总游玩次数 %d\n" +
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"Ranked谱面游玩次数 %d\n" +
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"回放被观看次数 %d"
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return fmt.Sprintf(formatedStr, p.Name, p.Country, p.PP, p.Rank, p.CountryRank, p.TotalScore, p.TotalRankedScore, p.AverageRankedAccuracy, p.TotalPlayCount, p.RankedPlayCount, p.ReplaysWatched)
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return fmt.Sprintf(formatedStr, p.Name, p.Country, p.PP, p.Rank, p.CountryRank, p.AverageRankedAccuracy, p.TotalPlayCount, p.RankedPlayCount, p.ReplaysWatched)
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}
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func (p PlayerData) LastDiffToString(lastDayQueryData PlayerDataLite) string {
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@@ -260,11 +260,18 @@ func (p PlayerData) LastDiffToString(lastDayQueryData PlayerDataLite) string {
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"PP %.1f(%+.1f)\n" +
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"全球排名 %d(%+d)\n" +
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"区域排名 %d(%+d)\n" +
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"总分 %d(%+d)\n" +
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"Ranked谱面总分 %d(%+d)\n" +
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"平均Ranked谱面准确率 %.2f(%+.2f)\n" +
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"Ranked谱面均准 %.2f%%(%+.2f%%)\n" +
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"总游玩次数 %d(%+d)\n" +
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"Ranked谱面游玩次数 %d(%+d)\n" +
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"回放被观看次数 %d"
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return fmt.Sprintf(formatedStr, p.Name, p.Country, p.PP, p.PP-lastDayQueryData.PP, p.Rank, lastDayQueryData.Rank-p.Rank, p.CountryRank, lastDayQueryData.CountryRank-p.CountryRank, p.ScoreStats.TotalScore, p.ScoreStats.TotalScore-lastDayQueryData.TotalScore, p.ScoreStats.TotalRankedScore, p.ScoreStats.TotalRankedScore-lastDayQueryData.TotalRankedScore, p.ScoreStats.AverageRankedAccuracy, p.ScoreStats.AverageRankedAccuracy-lastDayQueryData.AverageRankedAccuracy, p.ScoreStats.TotalPlayCount, p.ScoreStats.TotalPlayCount-lastDayQueryData.TotalPlayCount, p.ScoreStats.RankedPlayCount, p.ScoreStats.RankedPlayCount-lastDayQueryData.RankedPlayCount, p.ScoreStats.ReplaysWatched)
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return fmt.Sprintf(formatedStr,
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p.Name,
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p.Country,
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p.PP, p.PP-lastDayQueryData.PP,
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p.Rank, lastDayQueryData.Rank-p.Rank,
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p.CountryRank, lastDayQueryData.CountryRank-p.CountryRank,
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p.ScoreStats.AverageRankedAccuracy, p.ScoreStats.AverageRankedAccuracy-lastDayQueryData.AverageRankedAccuracy,
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p.ScoreStats.TotalPlayCount, p.ScoreStats.TotalPlayCount-lastDayQueryData.TotalPlayCount,
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p.ScoreStats.RankedPlayCount, p.ScoreStats.RankedPlayCount-lastDayQueryData.RankedPlayCount,
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p.ScoreStats.ReplaysWatched)
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}
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