fix: 优化 blPlus 和 ssPlusN 函数中的提示信息格式,移除多余的换行符以提升输出的整洁性
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@ -92,7 +92,7 @@ func blPlus(msg model.Message) (reply *model.Reply) {
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FromMsg: msg,
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}
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}
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resultStr.WriteString(fmt.Sprintf("您当前的BeatLeader全区排名为:%d\n", userInfo.CountryRank))
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resultStr.WriteString(fmt.Sprintf("您当前的BeatLeader全区排名为:%d", userInfo.CountryRank))
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// 获取当前用户所在区对应 + N位的玩家列表
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leaderboard, err := beatleader.FetchCountryLeaderboard(userInfo.Country, userInfo.CountryRank-N, userInfo.ID)
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if err != nil {
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@ -103,12 +103,14 @@ func blPlus(msg model.Message) (reply *model.Reply) {
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}
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}
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if userInfo.CountryRank-N <= 0 {
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resultStr.WriteString("\n")
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if userInfo.CountryRank == 1 {
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resultStr.WriteString(fmt.Sprintf("注意:你已经是%s区Top1了。\n", userInfo.Country))
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resultStr.WriteString(fmt.Sprintf("注意:你已经是%s区Top1了。", userInfo.Country))
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} else {
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resultStr.WriteString(fmt.Sprintf("注意:你最多只需要提升%d名就是%s区Top1了。\n", userInfo.CountryRank-1, userInfo.Country))
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resultStr.WriteString(fmt.Sprintf("注意:你最多只需要提升%d名就是%s区Top1了。", userInfo.CountryRank-1, userInfo.Country))
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}
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} else if userInfo.CountryRank != 1 {
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}
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if userInfo.CountryRank != 1 {
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//寻找leaderboard中排名为userInfo.CountryRank-N的玩家
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var targetPlayer beatleader.PlayerDataLite
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targetRank := userInfo.CountryRank - N
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@ -121,6 +123,7 @@ func blPlus(msg model.Message) (reply *model.Reply) {
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break
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}
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}
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resultStr.WriteString("\n")
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if isPlus {
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resultStr.WriteString(fmt.Sprintf("您只需要再打出%.2fpp就能超越 %s,达到%s区第%d名。", targetPlayer.PP-userInfo.PP, targetPlayer.Name, userInfo.Country, targetPlayer.CountryRank))
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} else {
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@ -90,7 +90,7 @@ func ssPlusN(msg model.Message) (reply *model.Reply) {
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FromMsg: msg,
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}
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}
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resultStr.WriteString(fmt.Sprintf("您当前的ScoreSaber全区排名为:%d\n", userInfo.CountryRank))
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resultStr.WriteString(fmt.Sprintf("您当前的ScoreSaber全区排名为:%d", userInfo.CountryRank))
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// 获取当前用户所在区对应+N位的玩家列表
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leaderboard, err := scoresaber.FetchCountryLeaderboard(userInfo.Country, userInfo.CountryRank-N, userInfo.ID)
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if err != nil {
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@ -101,12 +101,14 @@ func ssPlusN(msg model.Message) (reply *model.Reply) {
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}
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}
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if userInfo.CountryRank-N <= 0 {
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resultStr.WriteString("\n")
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if userInfo.CountryRank == 1 {
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resultStr.WriteString(fmt.Sprintf("注意:你已经是%s区Top1了。\n", userInfo.Country))
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resultStr.WriteString(fmt.Sprintf("注意:你已经是%s区Top1了。", userInfo.Country))
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} else {
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resultStr.WriteString(fmt.Sprintf("注意:你最多只需要提升%d名就是%s区Top1了。\n", userInfo.CountryRank-1, userInfo.Country))
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resultStr.WriteString(fmt.Sprintf("注意:你最多只需要提升%d名就是%s区Top1了。", userInfo.CountryRank-1, userInfo.Country))
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}
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} else if userInfo.CountryRank != 1 {
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}
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if userInfo.CountryRank != 1 {
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//寻找leaderboard中排名为userInfo.CountryRank-N的玩家
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var targetPlayer scoresaber.PlayerData
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targetRank := userInfo.CountryRank - N
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@ -119,6 +121,7 @@ func ssPlusN(msg model.Message) (reply *model.Reply) {
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break
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}
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}
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resultStr.WriteString("\n")
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if isPlus {
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resultStr.WriteString(fmt.Sprintf("您只需要再打出%.2fpp就能超越%s,达到%s区第%d名。", targetPlayer.PP-userInfo.PP, targetPlayer.Name, userInfo.Country, targetPlayer.CountryRank))
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} else {
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