fix: correct variable name in RoundCheckSteamPlaying function to use gameList instead of gamePlayingMap for accurate game status reporting
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@ -213,7 +213,7 @@ func RoundCheckSteamPlaying() {
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}
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}
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if len(gamePlayingMap) > 0 && !once {
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if len(gameList) > 0 && !once {
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msg := model.Reply{
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ReplyMsg: "速报:\n" + strings.Join(gameList, "\n"),
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ReferOriginMsg: false,
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