refactor: update checkDiffSteamGameStatus to return a map for game statuses and add getAllSteamID function for retrieving all Steam IDs; enhance help messages for binding and unbinding Steam accounts

This commit is contained in:
lixiangwuxian 2025-01-15 11:14:11 +08:00
parent 9272c426e3
commit fd2ebce29e
2 changed files with 46 additions and 24 deletions

View File

@ -247,9 +247,9 @@ func checkSteamGameStatus(steamID []string) (string, error) {
return gameStatusList, nil return gameStatusList, nil
} }
func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (string, error) { func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (map[string]string, error) {
if len(steamID) == 0 { if len(steamID) == 0 {
return "疑似没人在玩游戏", nil return nil, nil
} }
var glbErr error var glbErr error
var writeMutex sync.Mutex var writeMutex sync.Mutex
@ -311,21 +311,18 @@ func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string)
} }
wg.Wait() wg.Wait()
if glbErr != nil { if glbErr != nil {
return "", glbErr return nil, glbErr
} }
gameStatusListStr := "" gameStatusListStr := map[string]string{}
for _, userState := range Players { for _, userState := range Players {
if lastTimeStat[userState.SteamID] == userState.GameID { if lastTimeStat[userState.SteamID] == userState.GameID {
continue continue
} }
if userState.ToGameStatus() != "" { if userState.ToGameStatus() != "" {
gameStatusListStr += userState.ToGameStatus() + "\n" gameStatusListStr[userState.SteamID] = userState.ToGameStatus()
} }
lastTimeStat[userState.SteamID] = userState.GameID lastTimeStat[userState.SteamID] = userState.GameID
} }
if gameStatusListStr != "" {
gameStatusListStr = gameStatusListStr[:len(gameStatusListStr)-1]
}
return gameStatusListStr, nil return gameStatusListStr, nil
} }
@ -374,3 +371,17 @@ func getAllGroupID() ([]int64, error) {
} }
return groupIDs, nil return groupIDs, nil
} }
func getAllSteamID() ([]string, error) {
tx, err := sqlite3.GetTran()
if err != nil {
return nil, err
}
defer tx.Rollback()
var steamIDs []string
err = tx.Select(&steamIDs, "SELECT steamid FROM steam_user")
if err != nil {
return nil, err
}
return steamIDs, nil
}

View File

@ -3,6 +3,7 @@ package steamplaying
import ( import (
"fmt" "fmt"
"regexp" "regexp"
"strings"
"time" "time"
"git.lxtend.com/qqbot/action" "git.lxtend.com/qqbot/action"
@ -15,15 +16,15 @@ import (
func init() { func init() {
// Register the handler with the server // Register the handler with the server
handler.RegisterHandler("绑steam", bindSteam, constants.LEVEL_USER) handler.RegisterHandler("绑steam", bindSteam, constants.LEVEL_USER)
handler.RegisterHelpInform("绑steam", "steam", "绑定您的steam账号。可以通过右上角-账户明细页面 https://store.steampowered.com/account/ 查看,位于页面左上角") handler.RegisterHelpInform("绑steam", "steam", "输入steamID绑定您的steam账号。可以通过客户端右上角-账户明细 https://store.steampowered.com/account/ 查看,steamID位于页面左上角")
handler.RegisterHandler("群绑定steam", bindSteamInGroup, constants.LEVEL_USER) handler.RegisterHandler("启用上号通知", bindSteamInGroup, constants.LEVEL_USER)
handler.RegisterHelpInform("群绑定steam", "steam", "在群内启用你的steam游戏状态查询") handler.RegisterHelpInform("启用上号通知", "steam", "在群内启用您的steam上号通知")
// handler.RegisterHandler("群通报steam", bindSteamInGroupBroadCast, constants.LEVEL_USER) // handler.RegisterHandler("群通报steam", bindSteamInGroupBroadCast, constants.LEVEL_USER)
// handler.RegisterHelpInform("群通报steam", "在群内启用你的steam游戏上线通报") // handler.RegisterHelpInform("群通报steam", "在群内启用你的steam游戏上线通报")
handler.RegisterHandler("解绑steam", unbindSteam, constants.LEVEL_USER) handler.RegisterHandler("解绑steam", unbindSteam, constants.LEVEL_USER)
handler.RegisterHelpInform("解绑steam", "steam", "解绑您的steam账号并解绑所有群监听") handler.RegisterHelpInform("解绑steam", "steam", "解绑您的steam账号并解绑所有群监听")
handler.RegisterHandler("群解绑steam", unbindSteamInGroup, constants.LEVEL_USER) handler.RegisterHandler("禁用上号通知", unbindSteamInGroup, constants.LEVEL_USER)
handler.RegisterHelpInform("群解绑steam", "steam", "解绑本群群监听steam游戏状态") handler.RegisterHelpInform("禁用上号通知", "steam", "禁用您在本群的steam上号通知")
handler.RegisterHandler("查房", checkSteamPlaying, constants.LEVEL_USER) handler.RegisterHandler("查房", checkSteamPlaying, constants.LEVEL_USER)
handler.RegisterHelpInform("查房", "steam", "查看群内成员的steam游戏状态") handler.RegisterHelpInform("查房", "steam", "查看群内成员的steam游戏状态")
go RoundCheckSteamPlaying() go RoundCheckSteamPlaying()
@ -65,7 +66,7 @@ func bindSteam(msg model.Message) model.Reply {
} }
} }
return model.Reply{ return model.Reply{
ReplyMsg: fmt.Sprintf("绑定steam用户%s成功", token[1]), ReplyMsg: fmt.Sprintf("绑定steam用户%s成功,如果需要开启群内上号通知,请输入 启用上号通知", token[1]),
ReferOriginMsg: true, ReferOriginMsg: true,
FromMsg: msg, FromMsg: msg,
} }
@ -175,19 +176,26 @@ func checkSteamPlaying(msg model.Message) model.Reply {
func RoundCheckSteamPlaying() { func RoundCheckSteamPlaying() {
once := true once := true
playingMap := map[int64]map[string]string{} playingMap := map[string]string{}
util.AddCycleTask("checkSteamPlaying", 15*time.Second, 15*time.Second, func() { util.AddCycleTask("checkSteamPlaying", 15*time.Second, 15*time.Second, func() {
allSteamIDs, err := getAllSteamID()
if err != nil {
fmt.Println("获取所有steamID失败: ", err)
return
}
groups, err := getAllGroupID() groups, err := getAllGroupID()
if err != nil { if err != nil {
fmt.Println("获取群列表失败: ", err) fmt.Println("获取群列表失败: ", err)
return return
} }
gamePlayingMap, err := checkDiffSteamGameStatus(allSteamIDs, playingMap)
if err != nil {
fmt.Println("获取游戏列表失败: ", err)
return
}
for _, group := range groups { for _, group := range groups {
time.Sleep(15 * time.Second) time.Sleep(15 * time.Second)
if _, ok := playingMap[group]; !ok {
playingMap[group] = map[string]string{}
}
users, err := getSteamUsersInGroup(group) users, err := getSteamUsersInGroup(group)
if err != nil { if err != nil {
fmt.Println("获取群成员steam列表失败: ", err) fmt.Println("获取群成员steam列表失败: ", err)
@ -197,14 +205,17 @@ func RoundCheckSteamPlaying() {
for _, user := range users { for _, user := range users {
steamIds = append(steamIds, user.SteamID) steamIds = append(steamIds, user.SteamID)
} }
gameList, err := checkDiffSteamGameStatus(steamIds, playingMap[group])
if err != nil { var gameList []string
fmt.Println("获取游戏列表失败: ", err) for _, steamId := range steamIds {
continue if gameStatus, ok := gamePlayingMap[steamId]; ok {
gameList = append(gameList, gameStatus)
}
} }
if gameList != "" && !once {
if len(gamePlayingMap) > 0 && !once {
msg := model.Reply{ msg := model.Reply{
ReplyMsg: "速报:\n" + gameList, ReplyMsg: "速报:\n" + strings.Join(gameList, "\n"),
ReferOriginMsg: false, ReferOriginMsg: false,
FromMsg: model.Message{GroupInfo: model.GroupInfo{GroupId: group}}, FromMsg: model.Message{GroupInfo: model.GroupInfo{GroupId: group}},
} }