refactor: update checkDiffSteamGameStatus to return a map for game statuses and add getAllSteamID function for retrieving all Steam IDs; enhance help messages for binding and unbinding Steam accounts

This commit is contained in:
lixiangwuxian 2025-01-15 11:14:11 +08:00
parent 9272c426e3
commit fd2ebce29e
2 changed files with 46 additions and 24 deletions

View File

@ -247,9 +247,9 @@ func checkSteamGameStatus(steamID []string) (string, error) {
return gameStatusList, nil
}
func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (string, error) {
func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (map[string]string, error) {
if len(steamID) == 0 {
return "疑似没人在玩游戏", nil
return nil, nil
}
var glbErr error
var writeMutex sync.Mutex
@ -311,21 +311,18 @@ func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string)
}
wg.Wait()
if glbErr != nil {
return "", glbErr
return nil, glbErr
}
gameStatusListStr := ""
gameStatusListStr := map[string]string{}
for _, userState := range Players {
if lastTimeStat[userState.SteamID] == userState.GameID {
continue
}
if userState.ToGameStatus() != "" {
gameStatusListStr += userState.ToGameStatus() + "\n"
gameStatusListStr[userState.SteamID] = userState.ToGameStatus()
}
lastTimeStat[userState.SteamID] = userState.GameID
}
if gameStatusListStr != "" {
gameStatusListStr = gameStatusListStr[:len(gameStatusListStr)-1]
}
return gameStatusListStr, nil
}
@ -374,3 +371,17 @@ func getAllGroupID() ([]int64, error) {
}
return groupIDs, nil
}
func getAllSteamID() ([]string, error) {
tx, err := sqlite3.GetTran()
if err != nil {
return nil, err
}
defer tx.Rollback()
var steamIDs []string
err = tx.Select(&steamIDs, "SELECT steamid FROM steam_user")
if err != nil {
return nil, err
}
return steamIDs, nil
}

View File

@ -3,6 +3,7 @@ package steamplaying
import (
"fmt"
"regexp"
"strings"
"time"
"git.lxtend.com/qqbot/action"
@ -15,15 +16,15 @@ import (
func init() {
// Register the handler with the server
handler.RegisterHandler("绑steam", bindSteam, constants.LEVEL_USER)
handler.RegisterHelpInform("绑steam", "steam", "绑定您的steam账号。可以通过右上角-账户明细页面 https://store.steampowered.com/account/ 查看,位于页面左上角")
handler.RegisterHandler("群绑定steam", bindSteamInGroup, constants.LEVEL_USER)
handler.RegisterHelpInform("群绑定steam", "steam", "在群内启用你的steam游戏状态查询")
handler.RegisterHelpInform("绑steam", "steam", "输入steamID绑定您的steam账号。可以通过客户端右上角-账户明细 https://store.steampowered.com/account/ 查看,steamID位于页面左上角")
handler.RegisterHandler("启用上号通知", bindSteamInGroup, constants.LEVEL_USER)
handler.RegisterHelpInform("启用上号通知", "steam", "在群内启用您的steam上号通知")
// handler.RegisterHandler("群通报steam", bindSteamInGroupBroadCast, constants.LEVEL_USER)
// handler.RegisterHelpInform("群通报steam", "在群内启用你的steam游戏上线通报")
handler.RegisterHandler("解绑steam", unbindSteam, constants.LEVEL_USER)
handler.RegisterHelpInform("解绑steam", "steam", "解绑您的steam账号并解绑所有群监听")
handler.RegisterHandler("群解绑steam", unbindSteamInGroup, constants.LEVEL_USER)
handler.RegisterHelpInform("群解绑steam", "steam", "解绑本群群监听steam游戏状态")
handler.RegisterHandler("禁用上号通知", unbindSteamInGroup, constants.LEVEL_USER)
handler.RegisterHelpInform("禁用上号通知", "steam", "禁用您在本群的steam上号通知")
handler.RegisterHandler("查房", checkSteamPlaying, constants.LEVEL_USER)
handler.RegisterHelpInform("查房", "steam", "查看群内成员的steam游戏状态")
go RoundCheckSteamPlaying()
@ -65,7 +66,7 @@ func bindSteam(msg model.Message) model.Reply {
}
}
return model.Reply{
ReplyMsg: fmt.Sprintf("绑定steam用户%s成功", token[1]),
ReplyMsg: fmt.Sprintf("绑定steam用户%s成功,如果需要开启群内上号通知,请输入 启用上号通知", token[1]),
ReferOriginMsg: true,
FromMsg: msg,
}
@ -175,19 +176,26 @@ func checkSteamPlaying(msg model.Message) model.Reply {
func RoundCheckSteamPlaying() {
once := true
playingMap := map[int64]map[string]string{}
playingMap := map[string]string{}
util.AddCycleTask("checkSteamPlaying", 15*time.Second, 15*time.Second, func() {
allSteamIDs, err := getAllSteamID()
if err != nil {
fmt.Println("获取所有steamID失败: ", err)
return
}
groups, err := getAllGroupID()
if err != nil {
fmt.Println("获取群列表失败: ", err)
return
}
gamePlayingMap, err := checkDiffSteamGameStatus(allSteamIDs, playingMap)
if err != nil {
fmt.Println("获取游戏列表失败: ", err)
return
}
for _, group := range groups {
time.Sleep(15 * time.Second)
if _, ok := playingMap[group]; !ok {
playingMap[group] = map[string]string{}
}
users, err := getSteamUsersInGroup(group)
if err != nil {
fmt.Println("获取群成员steam列表失败: ", err)
@ -197,14 +205,17 @@ func RoundCheckSteamPlaying() {
for _, user := range users {
steamIds = append(steamIds, user.SteamID)
}
gameList, err := checkDiffSteamGameStatus(steamIds, playingMap[group])
if err != nil {
fmt.Println("获取游戏列表失败: ", err)
continue
var gameList []string
for _, steamId := range steamIds {
if gameStatus, ok := gamePlayingMap[steamId]; ok {
gameList = append(gameList, gameStatus)
}
if gameList != "" && !once {
}
if len(gamePlayingMap) > 0 && !once {
msg := model.Reply{
ReplyMsg: "速报:\n" + gameList,
ReplyMsg: "速报:\n" + strings.Join(gameList, "\n"),
ReferOriginMsg: false,
FromMsg: model.Message{GroupInfo: model.GroupInfo{GroupId: group}},
}