package steamplaying import ( "encoding/json" "errors" "fmt" "io" "net" "net/http" "sync" "time" "git.lxtend.com/qqbot/config" "git.lxtend.com/qqbot/sqlite3" "golang.org/x/net/proxy" ) var SteamAPIKey = "" var ProxyAddr = "" func init() { SteamAPIKey = config.ConfigManager.GetProperty("steam_api_key") ProxyAddr = config.ConfigManager.GetProperty("proxy_addr") } func init() { createSteamUserTable := `CREATE TABLE IF NOT EXISTS steam_user ( id INTEGER PRIMARY KEY AUTOINCREMENT, qqid TEXT, steamid TEXT UNIQUE );` createSteamUserForGroupTable := `CREATE TABLE IF NOT EXISTS steam_user_for_group ( id INTEGER PRIMARY KEY AUTOINCREMENT, group_id TEXT, steamid TEXT );` sqlite3.TryCreateTable(createSteamUserTable) sqlite3.TryCreateTable(createSteamUserForGroupTable) } func bindSteamUser(qqid int64, steamid string) error { tx, err := sqlite3.GetTran() if err != nil { return err } defer tx.Rollback() var steamUser []SteamUser err = tx.Select(&steamUser, "SELECT * FROM steam_user WHERE qqid = ?", qqid) if err != nil { return err } if len(steamUser) > 0 { return errors.New("已绑定") } _, err = tx.Exec("INSERT INTO steam_user (qqid, steamid) VALUES (:qqid, :steamid)", qqid, steamid) if err != nil { return err } err = tx.Commit() if err != nil { return err } return nil } func unbindSteamUser(qqid int64) error { tx, err := sqlite3.GetTran() if err != nil { return err } defer tx.Rollback() _, err = tx.Exec("DELETE FROM steam_user WHERE qqid = ?", qqid) if err != nil { return err } err = tx.Commit() if err != nil { return err } return nil } func bindUserInGroup(groupID int64, steamid string) error { tx, err := sqlite3.GetTran() if err != nil { return err } defer tx.Rollback() var steamUser []SteamUserForGroup err = tx.Select(&steamUser, "SELECT * FROM steam_user_for_group WHERE group_id = ? AND steamid = ?", groupID, steamid) if err != nil { return err } if len(steamUser) > 0 { return errors.New("已绑定") } _, err = tx.Exec("INSERT INTO steam_user_for_group (group_id, steamid) VALUES (:group_id, :steamid)", groupID, steamid) if err != nil { return err } err = tx.Commit() if err != nil { return err } return nil } func unbindUserInGroup(groupID int64, steamid string) error { tx, err := sqlite3.GetTran() if err != nil { return err } defer tx.Rollback() _, err = tx.Exec("DELETE FROM steam_user_for_group WHERE group_id = ? AND steamid = ?", groupID, steamid) if err != nil { return err } err = tx.Commit() if err != nil { return err } return nil } func unbindUserInAllGroup(steamid string) error { tx, err := sqlite3.GetTran() if err != nil { return err } defer tx.Rollback() _, err = tx.Exec("DELETE FROM steam_user_for_group WHERE steamid = ?", steamid) if err != nil { return err } err = tx.Commit() if err != nil { return err } return nil } func getSteamUser(qqid int64) (SteamUser, error) { tx, err := sqlite3.GetTran() if err != nil { return SteamUser{}, err } defer tx.Rollback() var steamUser []SteamUser err = tx.Select(&steamUser, "SELECT * FROM steam_user WHERE qqid = ?", qqid) if err != nil || len(steamUser) == 0 { return SteamUser{}, err } return steamUser[0], nil } func getSteamUsersInGroup(groupID int64) ([]SteamUserForGroup, error) { tx, err := sqlite3.GetTran() if err != nil { return nil, err } defer tx.Rollback() var steamUsers []SteamUserForGroup err = tx.Select(&steamUsers, "SELECT * FROM steam_user_for_group WHERE group_id = ?", groupID) if err != nil { return nil, err } return steamUsers, nil } func checkSteamGameStatus(steamID []string) (string, error) { if len(steamID) == 0 { return "疑似没人在玩游戏", nil } var glbErr error var writeMutex sync.Mutex var Players []PlayerSummary var wg sync.WaitGroup for step := 0; step < len(steamID)/100+1; step++ { wg.Add(1) go func() { defer wg.Done() url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s" fullSteamID := "" for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ { fullSteamID += steamID[i] + "," } fullSteamID = fullSteamID[:len(fullSteamID)-1] url = fmt.Sprintf(url, SteamAPIKey, fullSteamID) dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct) httpTransport := &http.Transport{ Dial: func(network, addr string) (net.Conn, error) { return dialer.Dial(network, addr) }, } client := &http.Client{ Transport: httpTransport, Timeout: 10 * time.Second, // 设置请求超时时间 } var resp *http.Response maxRetry := 5 for i := 0; i < maxRetry; i++ { glbErr = nil var err error resp, err = client.Get(url) if err != nil { if i == maxRetry-1 { glbErr = errors.New("Get方法请求Steam API失败") return } continue } break } defer resp.Body.Close() body, err := io.ReadAll(resp.Body) if err != nil { glbErr = err return } var userResponse GetPlayerSummariesResponse if err := json.Unmarshal(body, &userResponse); err != nil { glbErr = err return } writeMutex.Lock() Players = append(Players, userResponse.Response.Players...) writeMutex.Unlock() }() } wg.Wait() if glbErr != nil { return "", glbErr } gameStatusList := "" for _, userState := range Players { if userState.ToGameStatus() != "" { gameStatusList += userState.ToGameStatus() + "\n" } } if gameStatusList != "" { gameStatusList = gameStatusList[:len(gameStatusList)-1] } else { gameStatusList = "疑似没有人在玩游戏" } return gameStatusList, nil } func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (string, error) { if len(steamID) == 0 { return "疑似没人在玩游戏", nil } var glbErr error var writeMutex sync.Mutex var Players []PlayerSummary var wg sync.WaitGroup for step := 0; step < len(steamID)/100+1; step++ { wg.Add(1) go func() { defer wg.Done() url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s" fullSteamID := "" for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ { fullSteamID += steamID[i] + "," } fullSteamID = fullSteamID[:len(fullSteamID)-1] url = fmt.Sprintf(url, SteamAPIKey, fullSteamID) dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct) httpTransport := &http.Transport{ Dial: func(network, addr string) (net.Conn, error) { return dialer.Dial(network, addr) }, } client := &http.Client{ Transport: httpTransport, Timeout: 10 * time.Second, // 设置请求超时时间 } var resp *http.Response maxRetry := 5 for i := 0; i < maxRetry; i++ { glbErr = nil var err error resp, err = client.Get(url) if err != nil { if i == maxRetry-1 { glbErr = errors.New("Get方法请求Steam API失败") return } continue } break } defer resp.Body.Close() body, err := io.ReadAll(resp.Body) if err != nil { glbErr = err return } var userResponse GetPlayerSummariesResponse if err := json.Unmarshal(body, &userResponse); err != nil { glbErr = err return } writeMutex.Lock() Players = append(Players, userResponse.Response.Players...) writeMutex.Unlock() }() } wg.Wait() if glbErr != nil { return "", glbErr } gameStatusListStr := "" for _, userState := range Players { if lastTimeStat[userState.SteamID] == userState.GameID { continue } if userState.ToGameStatus() != "" { gameStatusListStr += userState.ToGameStatus() + "\n" } lastTimeStat[userState.SteamID] = userState.GameID } if gameStatusListStr != "" { gameStatusListStr = gameStatusListStr[:len(gameStatusListStr)-1] } return gameStatusListStr, nil } func checkSteamIDValid(steamID string) (bool, error) { url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s" url = fmt.Sprintf(url, SteamAPIKey, steamID) dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct) httpTransport := &http.Transport{ Dial: func(network, addr string) (net.Conn, error) { return dialer.Dial(network, addr) }, } client := &http.Client{ Transport: httpTransport, Timeout: 10 * time.Second, // 设置请求超时时间 } resp, err := client.Get(url) if err != nil { return false, err } defer resp.Body.Close() body, err := io.ReadAll(resp.Body) if err != nil { return false, err } var userResponse GetPlayerSummariesResponse if err := json.Unmarshal(body, &userResponse); err != nil { return false, err } if len(userResponse.Response.Players) == 0 { return false, nil } return true, nil } func getAllGroupID() ([]int64, error) { tx, err := sqlite3.GetTran() if err != nil { return nil, err } defer tx.Rollback() var groupIDs []int64 err = tx.Select(&groupIDs, "SELECT DISTINCT group_id FROM steam_user_for_group") if err != nil { return nil, err } return groupIDs, nil }