package steamplaying import ( "encoding/json" "errors" "fmt" "io" "net" "net/http" "strconv" "sync" "time" "git.lxtend.com/lixiangwuxian/qqbot/config" "git.lxtend.com/lixiangwuxian/qqbot/sqlite3" "golang.org/x/net/proxy" ) var SteamAPIKey = "" var ProxyAddr = "" func init() { SteamAPIKey = config.ConfigManager.GetConfig().SteamApiKey ProxyAddr = config.ConfigManager.GetConfig().Management.ProxyAddr } func init() { // 使用GORM自动迁移替代手写SQL sqlite3.AutoMigrate(&SteamUser{}, &SteamUserForGroup{}) } func bindSteamUser(qqid int64, steamid string) error { db := sqlite3.GetGormDB() // 检查是否已绑定 var count int64 result := db.Model(&SteamUser{}).Where("qqid = ?", qqid).Count(&count) if result.Error != nil { return result.Error } if count > 0 { return errors.New("已绑定") } // 创建新绑定 steamUser := SteamUser{ QQID: qqid, SteamID: steamid, } return db.Create(&steamUser).Error } func unbindSteamUser(qqid int64) error { db := sqlite3.GetGormDB() result := db.Where("qqid = ?", qqid).Delete(&SteamUser{}) return result.Error } func bindUserInGroup(groupID int64, steamid string) error { db := sqlite3.GetGormDB() // 检查是否已绑定 var count int64 result := db.Model(&SteamUserForGroup{}).Where("group_id = ? AND steamid = ?", strconv.FormatInt(groupID, 10), steamid).Count(&count) if result.Error != nil { return result.Error } if count > 0 { return errors.New("已绑定") } // 创建新绑定 steamUserForGroup := SteamUserForGroup{ GroupID: strconv.FormatInt(groupID, 10), SteamID: steamid, } return db.Create(&steamUserForGroup).Error } func unbindUserInGroup(groupID int64, steamid string) error { db := sqlite3.GetGormDB() result := db.Where("group_id = ? AND steamid = ?", strconv.FormatInt(groupID, 10), steamid).Delete(&SteamUserForGroup{}) return result.Error } func unbindUserInAllGroup(steamid string) error { db := sqlite3.GetGormDB() result := db.Where("steamid = ?", steamid).Delete(&SteamUserForGroup{}) return result.Error } func getSteamUser(qqid int64) (SteamUser, error) { db := sqlite3.GetGormDB() var steamUser SteamUser result := db.Where("qqid = ?", qqid).First(&steamUser) return steamUser, result.Error } func getSteamUsersInGroup(groupID int64) ([]SteamUserForGroup, error) { db := sqlite3.GetGormDB() var steamUsers []SteamUserForGroup result := db.Where("group_id = ?", strconv.FormatInt(groupID, 10)).Find(&steamUsers) return steamUsers, result.Error } func checkSteamGameStatus(steamID []string) (string, error) { if len(steamID) == 0 { return "疑似没人在玩游戏", nil } var glbErr error var writeMutex sync.Mutex var Players []PlayerSummary var wg sync.WaitGroup for step := 0; step < len(steamID)/100+1; step++ { wg.Add(1) go func() { defer wg.Done() url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s" fullSteamID := "" for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ { fullSteamID += steamID[i] + "," } fullSteamID = fullSteamID[:len(fullSteamID)-1] url = fmt.Sprintf(url, SteamAPIKey, fullSteamID) dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct) httpTransport := &http.Transport{ Dial: func(network, addr string) (net.Conn, error) { return dialer.Dial(network, addr) }, } client := &http.Client{ Transport: httpTransport, Timeout: 10 * time.Second, // 设置请求超时时间 } var resp *http.Response maxRetry := 5 for i := 0; i < maxRetry; i++ { glbErr = nil var err error resp, err = client.Get(url) if err != nil { if i == maxRetry-1 { glbErr = errors.New("Get方法请求Steam API失败") return } continue } break } defer resp.Body.Close() body, err := io.ReadAll(resp.Body) if err != nil { glbErr = err return } var userResponse GetPlayerSummariesResponse if err := json.Unmarshal(body, &userResponse); err != nil { glbErr = err return } writeMutex.Lock() Players = append(Players, userResponse.Response.Players...) writeMutex.Unlock() }() } wg.Wait() if glbErr != nil { return "", glbErr } gameStatusList := "" for _, userState := range Players { if userState.ToGameStatus() != "" { gameStatusList += userState.ToGameStatus() + "\n" } } if gameStatusList != "" { gameStatusList = gameStatusList[:len(gameStatusList)-1] } else { gameStatusList = "疑似没有人在玩游戏" } return gameStatusList, nil } func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (map[string]string, []PlayerSummary, error) { if len(steamID) == 0 { return nil, nil, nil } var glbErr error var writeMutex sync.Mutex var Players []PlayerSummary var wg sync.WaitGroup for step := 0; step < len(steamID)/100+1; step++ { wg.Add(1) go func() { defer wg.Done() url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s" fullSteamID := "" for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ { fullSteamID += steamID[i] + "," } fullSteamID = fullSteamID[:len(fullSteamID)-1] url = fmt.Sprintf(url, SteamAPIKey, fullSteamID) dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct) httpTransport := &http.Transport{ Dial: func(network, addr string) (net.Conn, error) { return dialer.Dial(network, addr) }, } client := &http.Client{ Transport: httpTransport, Timeout: 10 * time.Second, // 设置请求超时时间 } var resp *http.Response maxRetry := 5 for i := 0; i < maxRetry; i++ { glbErr = nil var err error resp, err = client.Get(url) if err != nil { if i == maxRetry-1 { glbErr = errors.New("Get方法请求Steam API失败") return } continue } break } defer resp.Body.Close() body, err := io.ReadAll(resp.Body) if err != nil { glbErr = err return } var userResponse GetPlayerSummariesResponse if err := json.Unmarshal(body, &userResponse); err != nil { glbErr = err return } writeMutex.Lock() Players = append(Players, userResponse.Response.Players...) writeMutex.Unlock() }() } wg.Wait() if glbErr != nil { return nil, nil, glbErr } gameStatusListStr := map[string]string{} currentGameStatus := map[string]string{} // 用于记录当前所有玩家的游戏状态 for _, userState := range Players { if userState.GameID != "" { currentGameStatus[userState.SteamID] = userState.GameID // 只有当玩家的游戏状态发生变化时才添加到通知列表 if lastGameID, exists := lastTimeStat[userState.SteamID]; !exists || lastGameID != userState.GameID { if userState.ToGameStatus() != "" { gameStatusListStr[userState.SteamID] = userState.ToGameStatus() } } } } return gameStatusListStr, Players, nil } func checkSteamIDValid(steamID string) (bool, error) { url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s" url = fmt.Sprintf(url, SteamAPIKey, steamID) dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct) httpTransport := &http.Transport{ Dial: func(network, addr string) (net.Conn, error) { return dialer.Dial(network, addr) }, } client := &http.Client{ Transport: httpTransport, Timeout: 10 * time.Second, // 设置请求超时时间 } resp, err := client.Get(url) if err != nil { return false, err } defer resp.Body.Close() body, err := io.ReadAll(resp.Body) if err != nil { return false, err } var userResponse GetPlayerSummariesResponse if err := json.Unmarshal(body, &userResponse); err != nil { return false, err } if len(userResponse.Response.Players) == 0 { return false, nil } return true, nil } func getAllGroupID() ([]int64, error) { db := sqlite3.GetGormDB() var steamUsers []SteamUserForGroup result := db.Select("DISTINCT group_id").Find(&steamUsers) if result.Error != nil { return nil, result.Error } var groupIDs []int64 for _, user := range steamUsers { if groupID, err := strconv.ParseInt(user.GroupID, 10, 64); err == nil { groupIDs = append(groupIDs, groupID) } } return groupIDs, nil } func getAllSteamID() ([]string, error) { db := sqlite3.GetGormDB() var steamUsers []SteamUser result := db.Select("steamid").Find(&steamUsers) if result.Error != nil { return nil, result.Error } var steamIDs []string for _, user := range steamUsers { steamIDs = append(steamIDs, user.SteamID) } return steamIDs, nil }