393 lines
9.4 KiB
Go

package steamplaying
import (
"encoding/json"
"errors"
"fmt"
"io"
"net"
"net/http"
"sync"
"time"
"git.lxtend.com/qqbot/config"
"git.lxtend.com/qqbot/sqlite3"
"golang.org/x/net/proxy"
)
var SteamAPIKey = ""
var ProxyAddr = ""
func init() {
SteamAPIKey = config.ConfigManager.GetConfig().SteamApiKey
ProxyAddr = config.ConfigManager.GetConfig().Management.ProxyAddr
}
func init() {
createSteamUserTable := `CREATE TABLE IF NOT EXISTS steam_user (
id INTEGER PRIMARY KEY AUTOINCREMENT,
qqid TEXT,
steamid TEXT UNIQUE
);`
createSteamUserForGroupTable := `CREATE TABLE IF NOT EXISTS steam_user_for_group (
id INTEGER PRIMARY KEY AUTOINCREMENT,
group_id TEXT,
steamid TEXT
);`
sqlite3.TryCreateTable(createSteamUserTable)
sqlite3.TryCreateTable(createSteamUserForGroupTable)
}
func bindSteamUser(qqid int64, steamid string) error {
tx, err := sqlite3.GetTran()
if err != nil {
return err
}
defer tx.Rollback()
var steamUser []SteamUser
err = tx.Select(&steamUser, "SELECT * FROM steam_user WHERE qqid = ?", qqid)
if err != nil {
return err
}
if len(steamUser) > 0 {
return errors.New("已绑定")
}
_, err = tx.Exec("INSERT INTO steam_user (qqid, steamid) VALUES (:qqid, :steamid)", qqid, steamid)
if err != nil {
return err
}
err = tx.Commit()
if err != nil {
return err
}
return nil
}
func unbindSteamUser(qqid int64) error {
tx, err := sqlite3.GetTran()
if err != nil {
return err
}
defer tx.Rollback()
_, err = tx.Exec("DELETE FROM steam_user WHERE qqid = ?", qqid)
if err != nil {
return err
}
err = tx.Commit()
if err != nil {
return err
}
return nil
}
func bindUserInGroup(groupID int64, steamid string) error {
tx, err := sqlite3.GetTran()
if err != nil {
return err
}
defer tx.Rollback()
var steamUser []SteamUserForGroup
err = tx.Select(&steamUser, "SELECT * FROM steam_user_for_group WHERE group_id = ? AND steamid = ?", groupID, steamid)
if err != nil {
return err
}
if len(steamUser) > 0 {
return errors.New("已绑定")
}
_, err = tx.Exec("INSERT INTO steam_user_for_group (group_id, steamid) VALUES (:group_id, :steamid)", groupID, steamid)
if err != nil {
return err
}
err = tx.Commit()
if err != nil {
return err
}
return nil
}
func unbindUserInGroup(groupID int64, steamid string) error {
tx, err := sqlite3.GetTran()
if err != nil {
return err
}
defer tx.Rollback()
_, err = tx.Exec("DELETE FROM steam_user_for_group WHERE group_id = ? AND steamid = ?", groupID, steamid)
if err != nil {
return err
}
err = tx.Commit()
if err != nil {
return err
}
return nil
}
func unbindUserInAllGroup(steamid string) error {
tx, err := sqlite3.GetTran()
if err != nil {
return err
}
defer tx.Rollback()
_, err = tx.Exec("DELETE FROM steam_user_for_group WHERE steamid = ?", steamid)
if err != nil {
return err
}
err = tx.Commit()
if err != nil {
return err
}
return nil
}
func getSteamUser(qqid int64) (SteamUser, error) {
tx, err := sqlite3.GetTran()
if err != nil {
return SteamUser{}, err
}
defer tx.Rollback()
var steamUser []SteamUser
err = tx.Select(&steamUser, "SELECT * FROM steam_user WHERE qqid = ?", qqid)
if err != nil || len(steamUser) == 0 {
return SteamUser{}, err
}
return steamUser[0], nil
}
func getSteamUsersInGroup(groupID int64) ([]SteamUserForGroup, error) {
// allUserInGroup, err := action.
tx, err := sqlite3.GetTran()
if err != nil {
return nil, err
}
defer tx.Rollback()
var steamUsers []SteamUserForGroup
err = tx.Select(&steamUsers, "SELECT * FROM steam_user_for_group WHERE group_id = ?", groupID)
if err != nil {
return nil, err
}
return steamUsers, nil
}
func checkSteamGameStatus(steamID []string) (string, error) {
if len(steamID) == 0 {
return "疑似没人在玩游戏", nil
}
var glbErr error
var writeMutex sync.Mutex
var Players []PlayerSummary
var wg sync.WaitGroup
for step := 0; step < len(steamID)/100+1; step++ {
wg.Add(1)
go func() {
defer wg.Done()
url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
fullSteamID := ""
for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ {
fullSteamID += steamID[i] + ","
}
fullSteamID = fullSteamID[:len(fullSteamID)-1]
url = fmt.Sprintf(url, SteamAPIKey, fullSteamID)
dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
httpTransport := &http.Transport{
Dial: func(network, addr string) (net.Conn, error) {
return dialer.Dial(network, addr)
},
}
client := &http.Client{
Transport: httpTransport,
Timeout: 10 * time.Second, // 设置请求超时时间
}
var resp *http.Response
maxRetry := 5
for i := 0; i < maxRetry; i++ {
glbErr = nil
var err error
resp, err = client.Get(url)
if err != nil {
if i == maxRetry-1 {
glbErr = errors.New("Get方法请求Steam API失败")
return
}
continue
}
break
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
glbErr = err
return
}
var userResponse GetPlayerSummariesResponse
if err := json.Unmarshal(body, &userResponse); err != nil {
glbErr = err
return
}
writeMutex.Lock()
Players = append(Players, userResponse.Response.Players...)
writeMutex.Unlock()
}()
}
wg.Wait()
if glbErr != nil {
return "", glbErr
}
gameStatusList := ""
for _, userState := range Players {
if userState.ToGameStatus() != "" {
gameStatusList += userState.ToGameStatus() + "\n"
}
}
if gameStatusList != "" {
gameStatusList = gameStatusList[:len(gameStatusList)-1]
} else {
gameStatusList = "疑似没有人在玩游戏"
}
return gameStatusList, nil
}
func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (map[string]string, []PlayerSummary, error) {
if len(steamID) == 0 {
return nil, nil, nil
}
var glbErr error
var writeMutex sync.Mutex
var Players []PlayerSummary
var wg sync.WaitGroup
for step := 0; step < len(steamID)/100+1; step++ {
wg.Add(1)
go func() {
defer wg.Done()
url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
fullSteamID := ""
for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ {
fullSteamID += steamID[i] + ","
}
fullSteamID = fullSteamID[:len(fullSteamID)-1]
url = fmt.Sprintf(url, SteamAPIKey, fullSteamID)
dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
httpTransport := &http.Transport{
Dial: func(network, addr string) (net.Conn, error) {
return dialer.Dial(network, addr)
},
}
client := &http.Client{
Transport: httpTransport,
Timeout: 10 * time.Second, // 设置请求超时时间
}
var resp *http.Response
maxRetry := 5
for i := 0; i < maxRetry; i++ {
glbErr = nil
var err error
resp, err = client.Get(url)
if err != nil {
if i == maxRetry-1 {
glbErr = errors.New("Get方法请求Steam API失败")
return
}
continue
}
break
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
glbErr = err
return
}
var userResponse GetPlayerSummariesResponse
if err := json.Unmarshal(body, &userResponse); err != nil {
glbErr = err
return
}
writeMutex.Lock()
Players = append(Players, userResponse.Response.Players...)
writeMutex.Unlock()
}()
}
wg.Wait()
if glbErr != nil {
return nil, nil, glbErr
}
gameStatusListStr := map[string]string{}
currentGameStatus := map[string]string{} // 用于记录当前所有玩家的游戏状态
for _, userState := range Players {
if userState.GameID != "" {
currentGameStatus[userState.SteamID] = userState.GameID
// 只有当玩家的游戏状态发生变化时才添加到通知列表
if lastGameID, exists := lastTimeStat[userState.SteamID]; !exists || lastGameID != userState.GameID {
if userState.ToGameStatus() != "" {
gameStatusListStr[userState.SteamID] = userState.ToGameStatus()
}
}
}
}
return gameStatusListStr, Players, nil
}
func checkSteamIDValid(steamID string) (bool, error) {
url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
url = fmt.Sprintf(url, SteamAPIKey, steamID)
dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
httpTransport := &http.Transport{
Dial: func(network, addr string) (net.Conn, error) {
return dialer.Dial(network, addr)
},
}
client := &http.Client{
Transport: httpTransport,
Timeout: 10 * time.Second, // 设置请求超时时间
}
resp, err := client.Get(url)
if err != nil {
return false, err
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
return false, err
}
var userResponse GetPlayerSummariesResponse
if err := json.Unmarshal(body, &userResponse); err != nil {
return false, err
}
if len(userResponse.Response.Players) == 0 {
return false, nil
}
return true, nil
}
func getAllGroupID() ([]int64, error) {
tx, err := sqlite3.GetTran()
if err != nil {
return nil, err
}
defer tx.Rollback()
var groupIDs []int64
err = tx.Select(&groupIDs, "SELECT DISTINCT group_id FROM steam_user_for_group")
if err != nil {
return nil, err
}
return groupIDs, nil
}
func getAllSteamID() ([]string, error) {
tx, err := sqlite3.GetTran()
if err != nil {
return nil, err
}
defer tx.Rollback()
var steamIDs []string
err = tx.Select(&steamIDs, "SELECT steamid FROM steam_user")
if err != nil {
return nil, err
}
return steamIDs, nil
}