179 lines
8.3 KiB
Go
179 lines
8.3 KiB
Go
package scoresaber
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import (
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"fmt"
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"time"
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)
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// Command 表示从 WebSocket 收到的数据结构
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type Command struct {
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CommandName string `json:"commandName"`
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CommandData CommandData `json:"commandData"`
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}
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func (c Command) ToString() string {
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if c.CommandName != "score" {
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return ""
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}
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strWithRank := "玩家 %s 使用 %s 在 %s 的 %s 难度中获得了 %d 分,排名第 %d,pp 为 %.2f。"
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strWithoutRank := "玩家 %s 使用 %s 在 %s 的 %s 难度中获得了 %d 分,排名第 %d。"
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if c.CommandData.Leaderboard.Ranked {
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return fmt.Sprintf(strWithRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, *c.CommandData.Score.DeviceHmd, c.CommandData.Leaderboard.SongName, c.CommandData.Leaderboard.Difficulty.DifficultyRaw, c.CommandData.Score.ModifiedScore, c.CommandData.Score.Rank, c.CommandData.Score.Pp)
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} else {
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return fmt.Sprintf(strWithoutRank, c.CommandData.Score.LeaderboardPlayerInfo.Name, *c.CommandData.Score.DeviceHmd, c.CommandData.Leaderboard.SongName, c.CommandData.Leaderboard.Difficulty.DifficultyRaw, c.CommandData.Score.ModifiedScore, c.CommandData.Score.Rank)
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}
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}
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// LeaderboardPlayerInfo 表示玩家的信息
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type LeaderboardPlayerInfo struct {
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ID string `json:"id"`
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Name string `json:"name"`
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ProfilePicture string `json:"profilePicture"`
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Country string `json:"country"`
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Permissions int `json:"permissions"`
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Badges *string `json:"badges"`
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Role *string `json:"role"`
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}
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// Score 表示分数的信息
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type Score struct {
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ID int `json:"id"`
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LeaderboardPlayerInfo LeaderboardPlayerInfo `json:"leaderboardPlayerInfo"`
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Rank int `json:"rank"`
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BaseScore int `json:"baseScore"`
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ModifiedScore int `json:"modifiedScore"`
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Pp float64 `json:"pp"`
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Weight float64 `json:"weight"`
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Modifiers string `json:"modifiers"`
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Multiplier float64 `json:"multiplier"`
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BadCuts int `json:"badCuts"`
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MissedNotes int `json:"missedNotes"`
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MaxCombo int `json:"maxCombo"`
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FullCombo bool `json:"fullCombo"`
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Hmd int `json:"hmd"`
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TimeSet time.Time `json:"timeSet"`
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HasReplay bool `json:"hasReplay"`
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DeviceHmd *string `json:"deviceHmd"`
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DeviceControllerLeft *string `json:"deviceControllerLeft"`
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DeviceControllerRight *string `json:"deviceControllerRight"`
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}
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// Difficulty 表示关卡难度信息
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type Difficulty struct {
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LeaderboardID int `json:"leaderboardId"`
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Difficulty int `json:"difficulty"`
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GameMode string `json:"gameMode"`
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DifficultyRaw string `json:"difficultyRaw"`
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}
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// Leaderboard 表示排行榜的信息
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type Leaderboard struct {
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ID int `json:"id"`
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SongHash string `json:"songHash"`
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SongName string `json:"songName"`
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SongSubName string `json:"songSubName"`
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SongAuthorName string `json:"songAuthorName"`
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LevelAuthorName string `json:"levelAuthorName"`
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Difficulty Difficulty `json:"difficulty"`
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MaxScore int `json:"maxScore"`
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CreatedDate time.Time `json:"createdDate"`
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RankedDate *time.Time `json:"rankedDate"`
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QualifiedDate *time.Time `json:"qualifiedDate"`
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LovedDate *time.Time `json:"lovedDate"`
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Ranked bool `json:"ranked"`
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Qualified bool `json:"qualified"`
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Loved bool `json:"loved"`
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MaxPP float64 `json:"maxPP"`
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Stars float64 `json:"stars"`
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Plays int `json:"plays"`
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DailyPlays int `json:"dailyPlays"`
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PositiveModifiers bool `json:"positiveModifiers"`
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PlayerScore *string `json:"playerScore"`
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CoverImage string `json:"coverImage"`
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Difficulties *string `json:"difficulties"`
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}
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// CommandData 表示命令的数据
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type CommandData struct {
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Score Score `json:"score"`
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Leaderboard Leaderboard `json:"leaderboard"`
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}
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//用户信息
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// ScoreStats 存储分数统计信息
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type ScoreStats struct {
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TotalScore int `json:"totalScore" db:"total_score"`
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TotalRankedScore int `json:"totalRankedScore" db:"total_ranked_score"`
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AverageRankedAccuracy float64 `json:"averageRankedAccuracy" db:"average_ranked_accuracy"`
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TotalPlayCount int `json:"totalPlayCount" db:"total_play_count"`
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RankedPlayCount int `json:"rankedPlayCount" db:"ranked_play_count"`
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ReplaysWatched int `json:"replaysWatched" db:"replays_watched"`
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}
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// PlayerData 存储玩家的完整信息
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type PlayerData struct {
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ID string `json:"id" db:"id"`
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Name string `json:"name" db:"name"`
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ProfilePicture string `json:"profilePicture" db:"profile_picture"`
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Bio *string `json:"bio" db:"bio"`
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Country string `json:"country" db:"country"`
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PP float64 `json:"pp" db:"pp"`
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Rank int `json:"rank" db:"rank"`
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CountryRank int `json:"countryRank" db:"country_rank"`
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Role *string `json:"role" db:"role"`
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Badges []string `json:"badges" db:"badges"`
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Histories string `json:"histories" db:"histories"`
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Permissions int `json:"permissions" db:"permissions"`
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Banned bool `json:"banned" db:"banned"`
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Inactive bool `json:"inactive" db:"inactive"`
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ScoreStats ScoreStats `json:"scoreStats" db:"score_stats"`
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FirstSeen time.Time `json:"firstSeen" db:"first_seen"`
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}
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type PlayerDataLite struct {
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ID string `json:"id" db:"id"`
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Name string `json:"name" db:"name"`
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Country string `json:"country" db:"country"`
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PP float64 `json:"pp" db:"pp"`
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Rank int `json:"rank" db:"rank"`
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CountryRank int `json:"countryRank" db:"country_rank"`
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TotalScore int `json:"totalScore" db:"total_score"`
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TotalRankedScore int `json:"totalRankedScore" db:"total_ranked_score"`
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AverageRankedAccuracy float64 `json:"averageRankedAccuracy" db:"average_ranked_accuracy"`
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TotalPlayCount int `json:"totalPlayCount" db:"total_play_count"`
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RankedPlayCount int `json:"rankedPlayCount" db:"ranked_play_count"`
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ReplaysWatched int `json:"replaysWatched" db:"replays_watched"`
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GeneratedTime time.Time `json:"generatedTime" db:"generated_time"`
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}
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func (p PlayerData) ToString() string {
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formatedStr := "玩家 %s\n" +
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"区域 %s\n" +
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"PP %.1f\n" +
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"全球排名 %d\n" +
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"区域排名 %d\n" +
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"总分 %d\n" +
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"Ranked谱面总分 %d\n" +
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"平均Ranked谱面准确率 %.2f\n" +
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"总游玩次数 %d\n" +
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"Ranked谱面游玩次数 %d\n" +
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"回放被观看次数 %d"
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return fmt.Sprintf(formatedStr, p.Name, p.Country, p.PP, p.Rank, p.CountryRank, p.ScoreStats.TotalScore, p.ScoreStats.TotalRankedScore, p.ScoreStats.AverageRankedAccuracy, p.ScoreStats.TotalPlayCount, p.ScoreStats.RankedPlayCount, p.ScoreStats.ReplaysWatched)
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}
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func (p PlayerData) LastDiffToString(lastDayQueryData PlayerDataLite) string {
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formatedStr := "玩家 %s\n" +
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"区域 %s\n" +
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"PP %.1f(%+.1f)\n" +
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"全球排名 %d(%+d)\n" +
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"区域排名 %d(%+d)\n" +
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"总分 %d(%+d)\n" +
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"Ranked谱面总分 %d(%+d)\n" +
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"平均Ranked谱面准确率 %.2f(%+.2f)\n" +
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"总游玩次数 %d(%+d)\n" +
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"Ranked谱面游玩次数 %d(%+d)\n" +
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"回放被观看次数 %d"
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return fmt.Sprintf(formatedStr, p.Name, p.Country, p.PP, p.PP-lastDayQueryData.PP, p.Rank, p.Rank-lastDayQueryData.Rank, p.CountryRank, p.CountryRank-lastDayQueryData.CountryRank, p.ScoreStats.TotalScore, p.ScoreStats.TotalScore-lastDayQueryData.TotalScore, p.ScoreStats.TotalRankedScore, p.ScoreStats.TotalRankedScore-lastDayQueryData.TotalRankedScore, p.ScoreStats.AverageRankedAccuracy, p.ScoreStats.AverageRankedAccuracy-lastDayQueryData.AverageRankedAccuracy, p.ScoreStats.TotalPlayCount, p.ScoreStats.TotalPlayCount-lastDayQueryData.TotalPlayCount, p.ScoreStats.RankedPlayCount, p.ScoreStats.RankedPlayCount-lastDayQueryData.RankedPlayCount, p.ScoreStats.ReplaysWatched)
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}
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