332 lines
8.4 KiB
Go
332 lines
8.4 KiB
Go
package steamplaying
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import (
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"net"
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"net/http"
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"strconv"
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"sync"
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"time"
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"git.lxtend.com/lixiangwuxian/qqbot/config"
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"git.lxtend.com/lixiangwuxian/qqbot/sqlite3"
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"golang.org/x/net/proxy"
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)
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var SteamAPIKey = ""
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var ProxyAddr = ""
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func init() {
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SteamAPIKey = config.ConfigManager.GetConfig().SteamApiKey
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ProxyAddr = config.ConfigManager.GetConfig().Management.ProxyAddr
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}
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func init() {
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// 使用GORM自动迁移替代手写SQL
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sqlite3.AutoMigrate(&SteamUser{}, &SteamUserForGroup{})
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}
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func bindSteamUser(qqid int64, steamid string) error {
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db := sqlite3.GetGormDB()
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// 检查是否已绑定
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var count int64
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result := db.Model(&SteamUser{}).Where("qqid = ?", qqid).Count(&count)
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if result.Error != nil {
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return result.Error
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}
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if count > 0 {
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return errors.New("已绑定")
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}
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// 创建新绑定
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steamUser := SteamUser{
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QQID: qqid,
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SteamID: steamid,
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}
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return db.Create(&steamUser).Error
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}
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func unbindSteamUser(qqid int64) error {
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db := sqlite3.GetGormDB()
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result := db.Where("qqid = ?", qqid).Delete(&SteamUser{})
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return result.Error
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}
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func bindUserInGroup(groupID int64, steamid string) error {
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db := sqlite3.GetGormDB()
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// 检查是否已绑定
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var count int64
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result := db.Model(&SteamUserForGroup{}).Where("group_id = ? AND steamid = ?", strconv.FormatInt(groupID, 10), steamid).Count(&count)
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if result.Error != nil {
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return result.Error
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}
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if count > 0 {
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return errors.New("已绑定")
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}
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// 创建新绑定
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steamUserForGroup := SteamUserForGroup{
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GroupID: strconv.FormatInt(groupID, 10),
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SteamID: steamid,
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}
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return db.Create(&steamUserForGroup).Error
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}
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func unbindUserInGroup(groupID int64, steamid string) error {
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db := sqlite3.GetGormDB()
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result := db.Where("group_id = ? AND steamid = ?", strconv.FormatInt(groupID, 10), steamid).Delete(&SteamUserForGroup{})
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return result.Error
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}
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func unbindUserInAllGroup(steamid string) error {
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db := sqlite3.GetGormDB()
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result := db.Where("steamid = ?", steamid).Delete(&SteamUserForGroup{})
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return result.Error
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}
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func getSteamUser(qqid int64) (SteamUser, error) {
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db := sqlite3.GetGormDB()
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var steamUser SteamUser
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result := db.Where("qqid = ?", qqid).First(&steamUser)
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return steamUser, result.Error
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}
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func getSteamUsersInGroup(groupID int64) ([]SteamUserForGroup, error) {
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db := sqlite3.GetGormDB()
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var steamUsers []SteamUserForGroup
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result := db.Where("group_id = ?", strconv.FormatInt(groupID, 10)).Find(&steamUsers)
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return steamUsers, result.Error
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}
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func checkSteamGameStatus(steamID []string) (string, error) {
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if len(steamID) == 0 {
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return "疑似没人在玩游戏", nil
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}
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var glbErr error
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var writeMutex sync.Mutex
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var Players []PlayerSummary
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var wg sync.WaitGroup
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for step := 0; step < len(steamID)/100+1; step++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
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fullSteamID := ""
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for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ {
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fullSteamID += steamID[i] + ","
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}
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fullSteamID = fullSteamID[:len(fullSteamID)-1]
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url = fmt.Sprintf(url, SteamAPIKey, fullSteamID)
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dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
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httpTransport := &http.Transport{
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Dial: func(network, addr string) (net.Conn, error) {
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return dialer.Dial(network, addr)
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},
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}
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client := &http.Client{
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Transport: httpTransport,
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Timeout: 10 * time.Second, // 设置请求超时时间
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}
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var resp *http.Response
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maxRetry := 5
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for i := 0; i < maxRetry; i++ {
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glbErr = nil
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var err error
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resp, err = client.Get(url)
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if err != nil {
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if i == maxRetry-1 {
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glbErr = errors.New("Get方法请求Steam API失败")
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return
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}
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continue
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}
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break
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}
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defer resp.Body.Close()
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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glbErr = err
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return
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}
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var userResponse GetPlayerSummariesResponse
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if err := json.Unmarshal(body, &userResponse); err != nil {
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glbErr = err
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return
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}
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writeMutex.Lock()
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Players = append(Players, userResponse.Response.Players...)
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writeMutex.Unlock()
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}()
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}
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wg.Wait()
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if glbErr != nil {
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return "", glbErr
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}
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gameStatusList := ""
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for _, userState := range Players {
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if userState.ToGameStatus() != "" {
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gameStatusList += userState.ToGameStatus() + "\n"
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}
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}
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if gameStatusList != "" {
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gameStatusList = gameStatusList[:len(gameStatusList)-1]
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} else {
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gameStatusList = "疑似没有人在玩游戏"
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}
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return gameStatusList, nil
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}
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func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (map[string]string, []PlayerSummary, error) {
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if len(steamID) == 0 {
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return nil, nil, nil
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}
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var glbErr error
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var writeMutex sync.Mutex
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var Players []PlayerSummary
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var wg sync.WaitGroup
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for step := 0; step < len(steamID)/100+1; step++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
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fullSteamID := ""
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for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ {
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fullSteamID += steamID[i] + ","
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}
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fullSteamID = fullSteamID[:len(fullSteamID)-1]
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url = fmt.Sprintf(url, SteamAPIKey, fullSteamID)
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dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
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httpTransport := &http.Transport{
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Dial: func(network, addr string) (net.Conn, error) {
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return dialer.Dial(network, addr)
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},
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}
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client := &http.Client{
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Transport: httpTransport,
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Timeout: 10 * time.Second, // 设置请求超时时间
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}
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var resp *http.Response
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maxRetry := 5
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for i := 0; i < maxRetry; i++ {
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glbErr = nil
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var err error
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resp, err = client.Get(url)
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if err != nil {
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if i == maxRetry-1 {
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glbErr = errors.New("Get方法请求Steam API失败")
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return
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}
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continue
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}
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break
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}
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defer resp.Body.Close()
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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glbErr = err
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return
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}
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var userResponse GetPlayerSummariesResponse
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if err := json.Unmarshal(body, &userResponse); err != nil {
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glbErr = err
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return
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}
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writeMutex.Lock()
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Players = append(Players, userResponse.Response.Players...)
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writeMutex.Unlock()
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}()
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}
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wg.Wait()
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if glbErr != nil {
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return nil, nil, glbErr
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}
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gameStatusListStr := map[string]string{}
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currentGameStatus := map[string]string{} // 用于记录当前所有玩家的游戏状态
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for _, userState := range Players {
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if userState.GameID != "" {
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currentGameStatus[userState.SteamID] = userState.GameID
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// 只有当玩家的游戏状态发生变化时才添加到通知列表
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if lastGameID, exists := lastTimeStat[userState.SteamID]; !exists || lastGameID != userState.GameID {
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if userState.ToGameStatus() != "" {
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gameStatusListStr[userState.SteamID] = userState.ToGameStatus()
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}
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}
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}
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}
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return gameStatusListStr, Players, nil
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}
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func checkSteamIDValid(steamID string) (bool, error) {
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url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
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url = fmt.Sprintf(url, SteamAPIKey, steamID)
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dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
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httpTransport := &http.Transport{
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Dial: func(network, addr string) (net.Conn, error) {
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return dialer.Dial(network, addr)
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},
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}
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client := &http.Client{
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Transport: httpTransport,
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Timeout: 10 * time.Second, // 设置请求超时时间
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}
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resp, err := client.Get(url)
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if err != nil {
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return false, err
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}
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defer resp.Body.Close()
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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return false, err
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}
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var userResponse GetPlayerSummariesResponse
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if err := json.Unmarshal(body, &userResponse); err != nil {
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return false, err
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}
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if len(userResponse.Response.Players) == 0 {
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return false, nil
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}
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return true, nil
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}
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func getAllGroupID() ([]int64, error) {
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db := sqlite3.GetGormDB()
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var steamUsers []SteamUserForGroup
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result := db.Select("DISTINCT group_id").Find(&steamUsers)
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if result.Error != nil {
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return nil, result.Error
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}
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var groupIDs []int64
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for _, user := range steamUsers {
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if groupID, err := strconv.ParseInt(user.GroupID, 10, 64); err == nil {
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groupIDs = append(groupIDs, groupID)
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}
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}
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return groupIDs, nil
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}
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func getAllSteamID() ([]string, error) {
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db := sqlite3.GetGormDB()
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var steamUsers []SteamUser
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result := db.Select("steamid").Find(&steamUsers)
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if result.Error != nil {
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return nil, result.Error
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}
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var steamIDs []string
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for _, user := range steamUsers {
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steamIDs = append(steamIDs, user.SteamID)
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}
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return steamIDs, nil
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}
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