2025-07-05 15:46:36 +08:00

332 lines
8.4 KiB
Go

package steamplaying
import (
"encoding/json"
"errors"
"fmt"
"io"
"net"
"net/http"
"strconv"
"sync"
"time"
"git.lxtend.com/lixiangwuxian/qqbot/config"
"git.lxtend.com/lixiangwuxian/qqbot/sqlite3"
"golang.org/x/net/proxy"
)
var SteamAPIKey = ""
var ProxyAddr = ""
func init() {
SteamAPIKey = config.ConfigManager.GetConfig().SteamApiKey
ProxyAddr = config.ConfigManager.GetConfig().Management.ProxyAddr
}
func init() {
// 使用GORM自动迁移替代手写SQL
sqlite3.AutoMigrate(&SteamUser{}, &SteamUserForGroup{})
}
func bindSteamUser(qqid int64, steamid string) error {
db := sqlite3.GetGormDB()
// 检查是否已绑定
var count int64
result := db.Model(&SteamUser{}).Where("qqid = ?", qqid).Count(&count)
if result.Error != nil {
return result.Error
}
if count > 0 {
return errors.New("已绑定")
}
// 创建新绑定
steamUser := SteamUser{
QQID: qqid,
SteamID: steamid,
}
return db.Create(&steamUser).Error
}
func unbindSteamUser(qqid int64) error {
db := sqlite3.GetGormDB()
result := db.Where("qqid = ?", qqid).Delete(&SteamUser{})
return result.Error
}
func bindUserInGroup(groupID int64, steamid string) error {
db := sqlite3.GetGormDB()
// 检查是否已绑定
var count int64
result := db.Model(&SteamUserForGroup{}).Where("group_id = ? AND steamid = ?", strconv.FormatInt(groupID, 10), steamid).Count(&count)
if result.Error != nil {
return result.Error
}
if count > 0 {
return errors.New("已绑定")
}
// 创建新绑定
steamUserForGroup := SteamUserForGroup{
GroupID: strconv.FormatInt(groupID, 10),
SteamID: steamid,
}
return db.Create(&steamUserForGroup).Error
}
func unbindUserInGroup(groupID int64, steamid string) error {
db := sqlite3.GetGormDB()
result := db.Where("group_id = ? AND steamid = ?", strconv.FormatInt(groupID, 10), steamid).Delete(&SteamUserForGroup{})
return result.Error
}
func unbindUserInAllGroup(steamid string) error {
db := sqlite3.GetGormDB()
result := db.Where("steamid = ?", steamid).Delete(&SteamUserForGroup{})
return result.Error
}
func getSteamUser(qqid int64) (SteamUser, error) {
db := sqlite3.GetGormDB()
var steamUser SteamUser
result := db.Where("qqid = ?", qqid).First(&steamUser)
return steamUser, result.Error
}
func getSteamUsersInGroup(groupID int64) ([]SteamUserForGroup, error) {
db := sqlite3.GetGormDB()
var steamUsers []SteamUserForGroup
result := db.Where("group_id = ?", strconv.FormatInt(groupID, 10)).Find(&steamUsers)
return steamUsers, result.Error
}
func checkSteamGameStatus(steamID []string) (string, error) {
if len(steamID) == 0 {
return "疑似没人在玩游戏", nil
}
var glbErr error
var writeMutex sync.Mutex
var Players []PlayerSummary
var wg sync.WaitGroup
for step := 0; step < len(steamID)/100+1; step++ {
wg.Add(1)
go func() {
defer wg.Done()
url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
fullSteamID := ""
for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ {
fullSteamID += steamID[i] + ","
}
fullSteamID = fullSteamID[:len(fullSteamID)-1]
url = fmt.Sprintf(url, SteamAPIKey, fullSteamID)
dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
httpTransport := &http.Transport{
Dial: func(network, addr string) (net.Conn, error) {
return dialer.Dial(network, addr)
},
}
client := &http.Client{
Transport: httpTransport,
Timeout: 10 * time.Second, // 设置请求超时时间
}
var resp *http.Response
maxRetry := 5
for i := 0; i < maxRetry; i++ {
glbErr = nil
var err error
resp, err = client.Get(url)
if err != nil {
if i == maxRetry-1 {
glbErr = errors.New("Get方法请求Steam API失败")
return
}
continue
}
break
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
glbErr = err
return
}
var userResponse GetPlayerSummariesResponse
if err := json.Unmarshal(body, &userResponse); err != nil {
glbErr = err
return
}
writeMutex.Lock()
Players = append(Players, userResponse.Response.Players...)
writeMutex.Unlock()
}()
}
wg.Wait()
if glbErr != nil {
return "", glbErr
}
gameStatusList := ""
for _, userState := range Players {
if userState.ToGameStatus() != "" {
gameStatusList += userState.ToGameStatus() + "\n"
}
}
if gameStatusList != "" {
gameStatusList = gameStatusList[:len(gameStatusList)-1]
} else {
gameStatusList = "疑似没有人在玩游戏"
}
return gameStatusList, nil
}
func checkDiffSteamGameStatus(steamID []string, lastTimeStat map[string]string) (map[string]string, []PlayerSummary, error) {
if len(steamID) == 0 {
return nil, nil, nil
}
var glbErr error
var writeMutex sync.Mutex
var Players []PlayerSummary
var wg sync.WaitGroup
for step := 0; step < len(steamID)/100+1; step++ {
wg.Add(1)
go func() {
defer wg.Done()
url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
fullSteamID := ""
for i := step * 100; i < (step+1)*100 && i < len(steamID); i++ {
fullSteamID += steamID[i] + ","
}
fullSteamID = fullSteamID[:len(fullSteamID)-1]
url = fmt.Sprintf(url, SteamAPIKey, fullSteamID)
dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
httpTransport := &http.Transport{
Dial: func(network, addr string) (net.Conn, error) {
return dialer.Dial(network, addr)
},
}
client := &http.Client{
Transport: httpTransport,
Timeout: 10 * time.Second, // 设置请求超时时间
}
var resp *http.Response
maxRetry := 5
for i := 0; i < maxRetry; i++ {
glbErr = nil
var err error
resp, err = client.Get(url)
if err != nil {
if i == maxRetry-1 {
glbErr = errors.New("Get方法请求Steam API失败")
return
}
continue
}
break
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
glbErr = err
return
}
var userResponse GetPlayerSummariesResponse
if err := json.Unmarshal(body, &userResponse); err != nil {
glbErr = err
return
}
writeMutex.Lock()
Players = append(Players, userResponse.Response.Players...)
writeMutex.Unlock()
}()
}
wg.Wait()
if glbErr != nil {
return nil, nil, glbErr
}
gameStatusListStr := map[string]string{}
currentGameStatus := map[string]string{} // 用于记录当前所有玩家的游戏状态
for _, userState := range Players {
if userState.GameID != "" {
currentGameStatus[userState.SteamID] = userState.GameID
// 只有当玩家的游戏状态发生变化时才添加到通知列表
if lastGameID, exists := lastTimeStat[userState.SteamID]; !exists || lastGameID != userState.GameID {
if userState.ToGameStatus() != "" {
gameStatusListStr[userState.SteamID] = userState.ToGameStatus()
}
}
}
}
return gameStatusListStr, Players, nil
}
func checkSteamIDValid(steamID string) (bool, error) {
url := "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s"
url = fmt.Sprintf(url, SteamAPIKey, steamID)
dialer, _ := proxy.SOCKS5("tcp", ProxyAddr, nil, proxy.Direct)
httpTransport := &http.Transport{
Dial: func(network, addr string) (net.Conn, error) {
return dialer.Dial(network, addr)
},
}
client := &http.Client{
Transport: httpTransport,
Timeout: 10 * time.Second, // 设置请求超时时间
}
resp, err := client.Get(url)
if err != nil {
return false, err
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
return false, err
}
var userResponse GetPlayerSummariesResponse
if err := json.Unmarshal(body, &userResponse); err != nil {
return false, err
}
if len(userResponse.Response.Players) == 0 {
return false, nil
}
return true, nil
}
func getAllGroupID() ([]int64, error) {
db := sqlite3.GetGormDB()
var steamUsers []SteamUserForGroup
result := db.Select("DISTINCT group_id").Find(&steamUsers)
if result.Error != nil {
return nil, result.Error
}
var groupIDs []int64
for _, user := range steamUsers {
if groupID, err := strconv.ParseInt(user.GroupID, 10, 64); err == nil {
groupIDs = append(groupIDs, groupID)
}
}
return groupIDs, nil
}
func getAllSteamID() ([]string, error) {
db := sqlite3.GetGormDB()
var steamUsers []SteamUser
result := db.Select("steamid").Find(&steamUsers)
if result.Error != nil {
return nil, result.Error
}
var steamIDs []string
for _, user := range steamUsers {
steamIDs = append(steamIDs, user.SteamID)
}
return steamIDs, nil
}